A different view on Ohmwrecker
#Intro
Whe all known Ohmwrecker right. That's one item that is so situational that is rarely right now it is only used in 0.07% of the games with a decent winrate but that's expected since the situations you are getting this item you are already snowballing. I can't remember a single game in competive where it's used. The window & use of the active is way to expective & really limited with what you can do with it. That's why I want to suggest these changes. Their kinda extreem but I think it would help the item to have a better use in the game.
http://www.team-dignitas.net/uploads/tinymce/images/turret_transparent.png
#NEW ITEM A
- ** Total Cost:** 1650 gold
- Recipe:
+
+ 750 - Stats: +30 armor, +300 health
- UNIQUE Aura: Nearby allied units gain +50% base health regeneration. (1100 range)
Context: So you want to siege? Do you need to sustain yourself vs AD poke champions like
. This is the item for you. With some armor & health while providing your team with a health regen aura. This is the item for you. It a little bit the counterpart from
.
#
Ohmwrecker
- ** Total Cost:** 2700
- Recipe: NEW ITEM +
+ 200 - Stats: +30 armor, +500 health, +10% cooldown reduction
- UNIQUE Aura: Nearby allied units gain +50% base health regeneration. (1100 range)
- UNIQUE Active: Reduced the attack range from nearby enemy towers by 50% for 6 seconds (80 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
Context: Turrets normaly have 775 attack range. Now you will be able to face a turret with about 387 range. Allowing your carries to get closer to the action and having an easyer time to split the agro.
#NEW ITEM 2
- Recipe:
+ 
Context: Basicly a item for mages that want to have some armor in their matchup or when they are in a situation to tower dive. Example:
. Basicly a item that will loved by AP bruisers. Raptor Cloak was always something strange for supports. It was to expective while the upgrade was extreemly situational. Moving the item more towards toplane will create a better situation for the item.
.
and even than you will lose damage because of it. Also by the time you get the item the lane phase is already over.
+
+ 370 gold = 1000 gold