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There needs to be change

Hero Blast··1 votes·646 views
League of Legends Match History

Just finished the game I linked and it was one of the worst experiences I have had. It started well with my support and I winning lane plus the other lanes were doing fine as well. Then, my support afks; but, at this point I think we are all used to dealing with 4v5s as it were normal; which is should not be. After around 10 mins my top and jungle started to 2v1 the enemy top laner only to die to her without trading the kill. After that, I might have gotten a little toxic(but toxicity should be defined as something more negative, that's another topic), but basically I was trying to get them to play normal, to : "stop feeding". They proceeded to not only insult me back, but to type in all chat to report me for being toxic and then to intentionally fed some more. Needless to say, we lost the game and all my kills and effort went to waste. With this, I want to propose to Riot to balance around AFKs by making objectives harder for the enemy and more helpful for the defending team. While someone is afk'd, inhibitors should respawn sooner, minions should be hardier, and base turrets should have more health and give shields to allies. I think something like this or along these lanes would at least alleviate the feeling of losing because someone had a bad connection or even just DC'd. Please, there needs to be changed.

5 Comments

AnAggravatedPimp2 votes

In this scenario a player ques with a duo partner. If the game looks bad then the duo partner afks for a few minutes to allow his teammates team to regroup then returns once things are more even

BigFBear1 votes

Exactly

My idea is: If someone on your team is afk for a specific time of the game (let's say at least 25% of the time) and you lose because of that, the enemy team gets their lp but your team don't lose lp. But the guy who was afk lose his lp (+8 on top). If he was premade with someone he lose his lp too (this is to prevent abusing).

So it makes no sense to go afk intentionally but if someone in your team does it, you won't be punished for that.

AnAggravatedPimp1 votes

{quoted}

Exactly

My idea is: If someone on your team is afk for a specific time of the game (let's say at least 25% of the time) and you lose because of that, the enemy team gets their lp but your team don't lose lp. But the guy who was afk lose his lp (+8 on top). If he was premade with someone he lose his lp too (this is to prevent abusing).

So it makes no sense to go afk intentionally but if someone in your team does it, you won't be punished for that.

A better idea but would encourage bullying/coercing a player into afking for "the benifit of the team." Hav a group harass one player until they can't take it and afk then avoid the loss penalty. While yeah they will get reported the damage would hav already been done and basically encouraged by Riot.

BigFBear1 votes

Hmm you could be right

Bijeesny1 votes

Your idea would benefit to wintraders in high elo, even if you additionally punish the guy who went afk, remeber that Tyler1 recently made a video about 2 guys who did that, and one of them played on 4 different accounts in that elo, so he cannot be caught.

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