Proposed changes for 8.11 or the future
With a big patch like 8.11 coming in a few weeks, the development team is planning to shake things up in the bottom position; specifically the marksman role. While we still have the time, I think it would be a good discussion to talk about some of the changes that could be implemented in this patch. All these changes at the same time would feel like a new Marksman Rework as a few years back, but I think some champion should be considered for mini-reworks either for the patch or the near future. So, I wanted to start a discussion on some of the big-scale minor changes that could help some adcs feel better whenever picked; I have the opinion that not all champs could be viable at the same time given the size of the roster so the best way to judge it is by meta-appropriate picks, that said, a champ that is not good in any or almost any meta should receive some form of impactful change. Lastly, I'll touching upon fantasy theme and concepts only, **no numbers, nerfs, or buffs **related changes.
Let's start with clearing the adcs that I believe to be in a stable in a way that no change should be considered for some time and fall down the priority list:
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. These marksman reflect their thematic in a great way and have all interactive abilities where they all have synergy as well as being able to keep up with the expanding roster.
Now, let us dive into every other marksman that in my opinion needs new or different way to express their abilities in order to fulfill the player's and designer's expectations. I will start by saying first which abilities should stay to then talk about the ones to be changed and into what:
; her R, Q, and W are fine in my opinion so we should work to complement them; I would suggest to switch W and Q due to the Volley feeling more like her poke, spammable ability while Ranger's Focus feels more like a standard W ability for most champions. First, let's start with Passive since it should tie everything in her kit together, and it does for the most part as it gives her the CC ADC tag that we are familiar with while also synergizing with critical strike. I would also want to add a sort of hard CC component to Frost Shot; it could be called Rightful Queen meaning that she assort dominance by stopping enemies on their tracks. The effect itself could go along the lines of other Freljord where after stacking a sort of passive, your next basic attack would heavily slow an enemy giving her more ways proc the passive and also sementing the CC Marksman title. Finally, her E called Hawkshot, could also need help as it is only a scouting ability with no much interaction. Something that could help would be to add an effect where any enemies revealed by Hawkshot can be dealt true damage by Ashe if auto attacked in the next 20 seconds or so. This would give the ability an added value and encourage you to save it for fights around objectives rather than spamming it on cooldown.
; this is one of adcs that I do not personally feel needs to be changed too much. The only things I propose are to lower her base range or make it be scaling similar to
. This would make so she is not just picked because of the extra range and could be in line with other Marksman. The other and last change I believe could be made is to change the W, Yordle Snap Trap, to have a longer cooldown as a way to emphasize this ability as a methodological way of chaining CC or catching enemies instead of a spammable defense mechanism.
; now we have one of the most well-known Marksman to the point where spotting a main from an amateur is easier than in most champions. Q, E, and R are such econic abilities that really work well off each other leaving little to no room for change. I want to focus on the Passive, Rising Spell Force, and the W, Essence Flux, as these are lackluster compared to the other three. For starters, I would suggest to move the Rising Spell Force as the W passive; then, the active Essence Flux would make so that when an enemy champion is hit by the ability the Attack Speed from the Rising Spell Force doubles for a few seconds increasing with the number of stacks accumulated. This would make for the new W to naturally blend with the other abilities while also giving a high boost of Attack Speed. The new passive should be called: A True Explorer; where Ezreal is able to express his archaeological skills by unlocking new exclusive items by getting unique champion kills. The details would of course have to be worked upon but I think this would bring upon an exciting new mechanic while also fitting with his theme.
; the nightmare for lore and balance alike. This free spirit has not seen much regular play due to having to be underpowered for her to not go rampant in the pro scene. While I do not really know it would be so simple to fix, I think a step towards is to reduce the range of her R, Fate's Call, in order to make a solely defensive ability and not be possible to work as engage. Other than that, I would target her W, Sentinel, to be called Eyes of Demise where instead of a floating sentinel it would send the spirit to stay in one place where it would serve as sort of Poro's Ward; the twist would be that whenever an enemy champion is revealed, they would get _Cursed _, meaning that if Kalista auto attacked them in the next seconds she would gain attack speed. This would serve as a way of complimenting her lore while also serving as a setup or guard ability. Lastly, her W passive of extra Attack Damage would be eliminated to go back to doing extra damage scaling with Ability Power (synergy with Guinsoo).
; my only issue with this Marksman is his Passive, Icathian Surprise, where he is somehow rewarded for dying. I think we learned from
old passive that a carry or squishy champion should not be even remotely thinking of dying to get an ability off. First, let me clear up that his other abilities would stay the same. Now then, I would change the name to Icathian Feast to fit his lore of extreme gluttony. How it would work is as a collecting ability for kills: Every time Kog'Maw kills or assist on champion, as well as epic and large monsters; they would drop a sort of loot, this loot would stack up to five increasing his Ability Power per stack. At five stacks, his next ability would be enhanced due to him "dropping" his load. Q, Caustic Spittle, would leave a burn that lowers the Armor and Magic Resist further. W, Bio-Arcane Barrage, would have its range and Percent Health damage slightly increased. E, Void Ooze, would slow harder. And R, Living Artillery, would deal more missing health damage. I think this would tie his theme if endless hunger better than his current passive while also providing an interactive mini game.
; this is one of the more lore heavy champions in the whole game. From a warband leader to the soon to be successor of Shurima Empire. Abilities wise, her Q, Boomerang Blade, W, Ricochet, and E, Spell Shield are fine in my opinion. Her R, On the Hunt, is also a great unique ability so to reinforce the essence of "always faster" archetype I think her Passive, Fleet of Foot, should be added to her R as its passive. The live R passive would move as Ricochet passive. Now, that leaves an empty space in her Passive which should be filled with Shurima Hope, which on a champion kill makes her R reset for 0 Mana. This would complete her kit as the supreme battle mistress being steps ahead of the competition.
; here we have the champion that I'm less confident about my suggestion but I still think it would put him in a state better than right now. I think having Deadly Venom as his Passive instead of his E passive is holding the potential for a really interesting Passive. As you might have noticed by now, I put a lot of emphasis in the Passives due to my understanding that they are, other than the Ultimates, what the other abilities should revolve around or grow from. Something that would put him apart is that ability to spread his Plague of sorts. I would suggest something along the lines of leaving a small area around the champions Twitch killed where anyone who stepped or was around the area will get Infested, meaning they would get full stacks from Deadly Venom together with a burn effect. I think this can set up Twitch to AoE after killing a target who Infest nearby enemies with the potential of a great Contaminate activation.
; the final Marksman I want to go in-depth is Vayne, our "assassin" version of adc. More than her style, her role also corresponds to her wanting to cleanse the world from evil ways by hunting those falling to the dark side. Her Q, Tumble, E, Condemn, and R, Final Hour, are all in a good state with cool synergy and utility. Her W, Silver Bolts, while a great ability is lacking in the Active department and we have noticed that champions like
and more recently
were changed to have Actives in all abilities. Specially looking at Varus, we could go from his blue template and give Shauna an Active in her Silver Bolts where her next auto from Tumble would critically strike. This also gives her some compatibility and scaling with Critical Chance. Last but not least, her Passive is sort of okay but needs an extra effect, and you might have noticed but I like new ways for the champions to interact with the map/other champions while also fulfilling their theme. This brings a possibility where a new added Passive called Boxing with Shadows would make it so Vayne marks her closest enemies(champions) giving her an extra damage boost when dealing with those marked. I think this could also scale with Ability Power making a Guinsoo build not feel that bad due to the lack of Ability Power in her abilities she has right now.
With these I want to conclude the in-depth analysis of the Marksman I believe need a little umph to find an identity. There are more examples like:
; where I think a change in numbers or small details could make her viable as a Bottom pick. There is
; who needs a full rework in order to bring her up to par. We also have champion like:
; and
; who have found a new identity to the point where they are not technically Marksmen. And, we have things like:
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; who seem waky to even think as Marksman but I do think have a potential to receive a new overhaul that could involve Down Under.
I hope anyone you reads this finds it interesting and feel free to discuss any other ideas or critiques that you might have about these changes. I really hope that Riot some days implements my(cocky?), or any other changes that might give these Marksmen ways to better express as Champions. Thank you.