What is the worst position to have a bad player.?
I will rate them
- ADC 2)Support 3)jungle 4)midlane 5)top lane.
what do you think?
I will rate them
what do you think?
Jungle gets my vote. I jungle a lot and have more mercy on junglers with bad games than most, but you'll never see a bigger stomping than when a good jungler crushes a bad jungler. It causes both teams to start tilting toward opposite ends of the spectrum. At least with the other roles it's possible for the other lanes to compensate.
early game i agree. but if you're good. honestly ganks shouldn't be a problem. unless you're midlane.
A carry. Any lane, any role
true. but adc is the most problomatic because they have to DO a BUNCH of damage. and if they're behind. well. a carry is not enough in an even fight
I think it is the opposite in my opinion. With the huge tank meta that has been popping up for a long time now, adcs just dont seem to back that much punch anymore unless you are vayne, or attacking another squishy...or broke ass vayne...did I mention vayne? :P
yeah vayne is broken. she breaks tanks meta. because she can kill tanks just as fast as a squishie.
Due to snowballing, I'll speak mostly from laning phase, and their transition into teamfights.
Ignoring meta and OP champs:
Mid is for team fights, or they give roaming pressure. If you fail the jungler can't 2v1 with you on a fed mid laner so they don't have much to fall back on, they only have the jungler to fall back on if they dishonour their family and don't stomp 100-0 lane, but don't get 100-0'd either.
Jungle is what stops their jungle from stomping all over us
Support decides laning phase for the ADC
ADC tends to not do much other than kill tanks and has a support to fall back on
Top lane tends to be harder to fail inherently, but it's not easy to succeed at all, and can fall back on the jungler if they really need it.
With meta and champ in consideration:
ADCs have a lot of pressure on them as they have potential to kill anything easily if done right. Top laners protect ADCs more than supports sometimes and have damage of their own Mid laners are mostly assassins and mostly rely on enemy ADCs from not having the potential to kill them, but are still useful. Roaming pressure is alright right now. RIP teamfight mages Jungle is still useful but (huge butt ahead, beware) pressure is in mid and ADC right now, not the jungle, and the purpose of jungle is to add and take away pressure. Take this away and they're just secondary jack of all trades in laning phase, giving pressure, warding, etc. Supports are good, they really are, but ADCs have so much defensive capabilities and offensive capabilities. Freeze if behind, if they get ahead supports make kills so much easier but it's not strictly impossible. Their power lies in having a weak champ to take care of all game but top laners have just enough for ADCs, plus damage.
You could have added a poll :D
Anything that can engage.
They usually bait the team into stupid fights
Supp - (Thought ADC first as well, but no. A Bad AD is manageable because you still have 4 people to carry and protect him - to be honest rightclickling aint that hard - but if the Supp is bad.. well RIP ADC. and 3v5 will be hard. xD)
JGL (IF your Jungler gets Counterjungled, wents 0-2 the first 5-7 minutes and than dies to grompy you know how this game will go. ^^')
ADC (Obviuos reasons)
Mid (^)
Top (^)
the jungler afk farming means he personally doesn't feed but it also means you are playing 4v5.
In the early game that doesn't really matter, you should be able to win your lane without the help of others, you could argue they have a jungler that will gank, but if you ward correctly that shouldn't be a problem. In the meantime while enemy jungler is failing ganks, your jungler is leveling up and gaining more gold.
Jungle gets my vote.
I'm probably biased because I'm a jungle main, but in my opinion the jungle is both the role with the most impact. It is also the easiest role to mess up.
Bad junglers might get executed by a camp. Other times they will go for some ill-advised ganks that a good jungle main would know wouldn't work, and feed a kill to the enemy laner. Even more times they might give up game-changing objectives off of missed smites against the weakest of abilities.
I remember a few ranked games I had last month before the season ended. I had a couple games where the enemy jungler literally went into the lane to fight an allied laner solo a couple of times, and died each time, while trying to stack his devourer. I had another game where the enemy jungler went straight to scuttle crab on her first clear after killing one or two camps, and cleared both in the time it took me to do a full clear as Nautilus. I've also had a couple games where I also played really badly as a jungler, where I'd miss smites or do really bad ganks, and my team would be punished for it super hard from my own mistakes.
In general, a bad jungler just sets the stage for a losing game to a degree that the other three roles can't pick up unless they are all winning without jungler intervention.
ADC and support I think are the next worst positions because one role being bad means that the other role has to suffer. Support is slightly worse to have as a bad player because the ADC needs more farm than the support, so a good ADC with a bad support means both are useless while a bad ADC and a good support is better because one is useless and the other doesn't need gold.
Mid - Tends to be able to roam to every lane and impact the jungle heavily, also they tend to be pretty high damage so if they're ahead they tend to kill whoever they see.
ADC - A great support with a horrible ADC will still lose to an Okay support and Okay ADC. Additionally, a lot of supports require good ADC's to work with and empower and are fairly weak otherwise. Double the potential gold flow from dying.
Jungle - Feed all the lanes, lose all the lanes, bait all the lanes, lose all the objectives!
Top - Go 0-10 in lane top? Enjoy a split pushing unkillable bruiser/tank showing up to kill everyone and everything you love all game.
Support - One of your team's playmakers is now worthless and free gold for the rest of the game, maybe he'll make one good play the whole game and redeem himself.
Jungle. Without question.
In solo q top lane rarely ever even matters.
Mid and adc are definite needs for a team to be successful, adc more so. A competent support is usually needed to promote the play of the carries.
But a bad jungler straight up makes games 4v5s. That's hard to recover from because a non impact player in that role can manage to lose every lane and every objective while also being useless power wise. Bad junglers kill more games of league than every other role combined. It's the most difficult role to play in terms of game sense, knowledge, and awareness. The precise qualities about 95% of the league playing population lack. Of the 5 % or so players who do have these qualities, if that percentage is split evenly, only 1/5 or 1% are junglers.
In other words, if you're playing out side of diamond level, your jungler will almost always be bad, it's pretty much a guarantee most games and matches tend to come down to which jungler is less bad than the other.
Source: I'm diamond and only recently converted to jungling as a main role this season.
It depends on what is being fed on other team