Post rework Mord's durability should still be focused around in-combat shielding
So, I spammed a ton of Mordekaiser today (who would've thought, huh?) and even got the chance to face off against one myself (literally never happens to me) and it got me thinking. Mordekaiser's entire design is one big mess that can be extremely unhealthy to play against due to it basically making his durability scale with his damage output while also not having any downtime for that one defensive steroid.
Yet. these big shields are what most Mordekaiser players love about him and I really feel in order to make him stand out from his Juggernaut brethren he should still be mostly be based around the concept of strong shields keeping him save from certain death.
"Shielded from true death by necromancy and the force of his own dark will" Like his lore tells us. It paints a pretty cool image and on both a gameplay aspect and thematic/visual one Mordekaiser's design really benefits from shielding as a mechanic. He should thrive in combat like any other Juggernaut but unlike their percentage HEALS he should have SHIELDS.
He's already this armored Warlord ghost so why not play up that part and give him the shields to match that Iron Shell.
The thing here is though that in order for him to be able to have strong shields he should not have it as a passive ability but rather have some agency over his durability, being able to manage it properly and reward good Mordekaisers for effectively weaving cool downs and engage favorable fights.
Most other Juggernauts also have the problem of being hard-countered by grievous wounds, giving an unliving Wraith shields that can't be reduced give him the edge to combat that weakness and give him some unique reasons to be picked.
Not only this but shields are temporary while health is permanent, making him reliant on managing it properly, especially during the laning phase if he wants to trade. He could actually get decent HP regen but the lack of healing could actually make his lane more interactive and reward good players who manage to abuse this weakness.
Just my two cents on that topic, I really feel Mordekaiser has the potential to be one of the coolest Juggernauts simply by delivering on some rather unique themes that really fit him as a character and make him stand out from his peers!
http://wallup.net/wp-content/uploads/2016/01/157771-Overlord_2-video_games-748x468.jpg
, etc) as far as his tanky side goes, best plan is pretty much always avoid/circumvent him, kill everyone else, than come back for him later.
"I was naughty back in season 3 and they put me in the bad boy corner ever since."
"My rework has been the most anyone's paid attention to me since patch 4.20."
"They nerfed one item and my whole kit fell apart."
"I've forgotten what the jungle looks like. Is Gromp still doing well?"
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