My main frustration with dynamic queue is the lack of knowledge.
My problem with dynamic queue is the lack of knowledge on who is and who is not premade, and how many people are in a premade. It completely ruins my ability to improve, or understand how I should be playing in a given game best on who is together.
For example
Let's say I'm playing mid. By nature I have a very aggressive play style and I do not want my opponent to enjoy landing against me at all no matter who I'm playing.
Now should I be playing like this against a premade consisting of mid, jungle, and top? Hell no. I'd get my ass camped and stomped into the ground because they are gonna out number me and kill me if I'm not farming under tower.
The only way to tell if there is a premade is if they are in the same club, which is pointless because you aren't forced to be in a club to queue together. Which means you can hide you are in a premade so long as you don't state you are in a premade.
Sites like na.op.gg and lol nexus no longer give you the information of paired players and leaves you literally gambling on if you can fight or farm in certain situations because you can't tell if they are in a premade. Its fucking retarded how riot removed this vital information yet they want to give timers on all the important jungle camps and objectives for "clarity" yet we can't have clear and reliable data to show us who is playing in premades.
The most important problem is premades are left up to RNG. We don't have a guaranteed amount of premade players anymore. Again in old solo queue the most you would see are two people together. "Cool two people, this means all I have to do is play passive."
Now you don't know how many people are together, which makes telling the difference between a lucky gank, or a well coordinated gank a hell of a lot harder to distinguish.
Yasuo).