Why haven’t you addressed Kayle’s Klepto abuse yet??

After3perma··1 votes·1,269 views

Her Win Rate rises over 60% after level 16.

A champion that can abuse pretty much all keystones and can build whatever the fuck she wants.

Kayle needs E nerfs. Kayle’s E should be a melee range attack until level 11. This stops Klepto abuse in lane to help aid her through the laning phase.

Kayle’s passive from level 1 to level 5 should be nerfed significantly. Kayle’s passive stacks should only last 3 seconds instead of 5 seconds.

From level 11 to level 15, Kayle’s attack range should increase on level from 400 range (level 11) to 550 range (level 15).

Remove Kayle’s level 16 true damage and change it to 15% magic penetration scaling to 20% at level 18.

14 Comments

ZephyrDrake4 votes

oh look it's the same thread that got downvoted to oblivion last time. Also... no duh! that she is going to have a high winrate if she reaches lvl 16 she is a hyperscaling champion! also if you are losing to a klepto kayle early on then it's ENTIRELY on you

After3perma1 votes

Oh look, the way to counter 550 range point and click E Klepto spam is don’t stand near my minions and get zoned out by Kayle from level 1. Weak champion BTW.

ZephyrDrake3 votes

{quoted}

Oh look, the way to counter 550 range point and click E Klepto spam is don’t stand near my minions and get zoned out by Kayle from level 1. Weak champion BTW.

it's not like you can just fight her or something? there are so many champions that can beat her and so many other champions that can "abuse" klepto way better than Kayle can. If you cannot fight Kayle in the early game then you are doing something horribly wrong. She is absolutely terrible early game so it's on you if you cannot beat her early on. LEARN TO PLAY AGAINST HER INSTEAD OF WHINING ABOUT HER

Kai Guy4 votes

So... your making This thread all over again? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/xwBKYs0n-so-they-hotfix-nerf-neeko-but-kayle-can-still-abuse-klepto

You know your not going to see any new results right?

Ragnaveil2 votes

Not to mention this person acts like its something new that's completely outrageous, when shit very similar to this has happened many times before with both versions of Klepto, especially against melees. Just waiting for a new Inspiration keystone idea that isn't too overpowered yet makes a difference to pop up so then it can take the place of the very hard to balance Klepto.

VolatileAkali3 votes

Kayle has high mana cost, but the runes and the shit she gets from Klepto offsets her weaknesses. And she has two ranged abilities to farm with, even I as an Akali OTP can't kill her LVL 1, because I have no mobility. I need to wait till lvl 2 or 3 to start playing aggressive.

Ragnaveil3 votes

"Kayle's Klepto abuse" You mean anyone who works well with the rune that gives you free stuff?

After3perma1 votes

Yeah because point and click 550 range E spam while getting melee Klepto benefit is balanced.

Ragnaveil2 votes

Karma top does it, Viktor top (when it was number 1) did it, Kennen does it, whats new? The fact she scales to late is the only difference from the rest of the common klepto top users (I don't add GP because he's better off with Grasp and Fleet for respective situations over Klepto)

After3perma1 votes

Melee Klepto user vs Ranged Klepto users. Melee champions get more gold and items from Klepto compared to Ranged champions. Rito nerfed this like over a year ago.

Ragnaveil1 votes

Uh, what? If that was the case, every top that is melee that could abuse it would be abusing it and being absurdly strong at the moment. Yet, data says otherwise, and ranged users are 100% better at using and abusing the rune compared to melee.

Sirsir3 votes

{quoted}

Her Win Rate rises over 60% after level 16.

And a 36% winrate before 25 minutes. see I can cherrypick stats too

[slayer-jinx-wink]

If anything she's healthier than she used to be because she can't ult herself and literally 1v5 at 4+ items.

But I agree her true damage should be removed. Or at least moved to E auto after 16. True damage should be used sparingly on kits...

But mostly Riot need to remove item 3124 Phantom Hit and see how she fares from there.

Timethief491 votes

{quoted}

And a 36% winrate before 25 minutes. see I can cherrypick stats too

[slayer-jinx-wink]

If anything she's healthier than she used to be because she can't ult herself and literally 1v5 at 4+ items.

But I agree her true damage should be removed. Or at least moved to E auto after 16. True damage should be used sparingly on kits...

But mostly Riot need to remove item 3124 Phantom Hit and see how she fares from there.

Afaik rageblade isnt even used that hard on her anymore. Im seeing more Trinity force/ad crit builds since the waves can crit

Stars Shaper1 votes

Because Ezreal does the same but better.

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