Why is Manamune so damn inefficient compared to Archangel's?
15% mana returned, 4 mana per charge, also no longer grants the passive mana overtime
25% mana returned, gains 34% more AP compared to base, 8 mana per charge
15% mana returned (unchanged), 4 mana per charge (unchanged), 0% AD gain compared to base
**It is also worth telling that it takes too much time to load, while
might turn into
in less than 4 minutes with some effort, while
turns into
at least 15 minutes later (or more).
**
My only problem with
is that it takes too much time to load, and attacking to charge it means nothing, either make the passive charge have less cooldown or make it gain 5-6 mana per cast-attack, it takes too much time for this item to reach it's power spike even when I find myself spamming powers at the air just to get it done quickly.
- 3800g - 162 AP by itself. +35% bonus AP from all other sources
- 3600g - 75 AD
's Q).