Enchanter support suggestions! Putting the "ENCHANTING" back into enchanters
>Nami
[ Introducing more Unique playstyle and strengths centered around her position on the map! keep yourself hydrated and overwhelm opponents especially near objectives such as Dragon or Baron!]
NEW PASSIVE!!!
Nami's abilities now gain bonus effects whenever Nami is in the River and After leaving the River Nami's scepter will remained charged for ONE spell. Entering the River restores this effect
HYDRATED STAFF effects
Aqua Prison -shoots 3 bubbles in an arc instead of 1
Ebb and Flow-unleashes two torrents of water (the second torrent targets the nearest valid target but will not overlap on the same inital target meaning this is wont be effective in a 1v1 but potentially 2X as effective in a proper engagement where many targets are available)
Tidecaller's Blessing- 3 charge limitation removed. grants bonus movespeed for the duration.
Tidal Wave-Wave width increased slightly (takes up the length of an entire lane or River same as Maokai ult)
>Lulu
[Taking center stage as the premier lady of buffs and carry catalyst. Narrowing down her utility and utility making Lulu less of a do it all support. ]
Wild Growth- now also grants bonus attack damage equal to a % of the TARGETS bonus health.
Whimsy- no longer ally or self cast able.
Help Pix! Pix will now continue helping a champion so long as Lulu remains in range of them (no longer resets back to lulu after the shield expires). Help Pix! also grants a small movespeed bonus for the initial 2 seconds of its use.
[ Introducing more Unique playstyle and strengths centered around her position on the map! keep yourself hydrated and overwhelm opponents especially near objectives such as Dragon or Baron!]
[Taking center stage as the premier lady of buffs and carry catalyst. Narrowing down her utility and utility making Lulu less of a do it all support. ]