[{quoted}](name=Immortal spax,realm=EUW,application-id=3ErqAdtq,discussion-id=Vr4sFriN,comment-id=0009,timestamp=2016-10-11T10:10:56.651+0000)
So rework him in on another juggernaut?
I don't want him to be a juggernaut. I don't want him to be a huge hulking duplicate of Sion.
I want a melee carry who doesn't attack all that fast but hits extremely hard and wide. There is no reason why every melee carry out there has to attack fast, move fast, and focus squishies-- they just start to feel like auto attack based assassins.
Instead, Imagine a melee carry that moves slow and attacks slow, but has an array of best-in-game defensive TOOLS (not raw stats) that are powerful enough in the ideal circumstances to literally block the entire enemy team's focus fire.
A ranged champion can, with protection, in the ideal circumstances, invalidate the entire enemy team's attempts to counteract. They can leverage their front line and with the assistance of their allies stay just out of lethal range of the enemy team, constantly whittling down enemies that stray near with a flurry of attacks.
I want Trynd to take this approach, except with singularly devastating attacks that strike an area. And instead of "staying just out of range" I want him to be IN range of everything the enemy team can throw at him. His defensive tools should be of such caliber that if he is able to leverage his team in order to wield them to their maximum potential, he has just as good a chance of surviving focus fire as slippery ranged champions do.
The caliber of defense I'm talking about would be like a sword block that has a 2 second cooldown, roots Tryndamere and prevents him from turning, auto attacking, or using spells or abilities while channeling, and blocks everything in a 180 degree in front of him, whether it be crowd control or damage. The enemy could stop the block by getting behind him and either doing so much damage to him he is forced to disengage or ult, or cc him so as to interrupt the channel.
An ability like that would require him to coordinate with his team, because there are some enemy champions that can get behind him and ruin his day. However, if his team is able to protect his flank, he can single handedly protect his vanguard against anything, anything at all. 2 champs, 5 champs, 5 champs a morde ghosts a clone a bunch of heim turrets a baron and tibbers he just doesn't care. He might not be able to move, turn or attack while he's blocking, but you aren't going to do shit to him unless you approach him from more than one angle or can outmaneuver him one on one.
Essentially I'm looking at this from a different perspective. I don't think all melee carries have to do the same job that Yi tries to do, or be as one dimensional.