These changes to Tahm would balance him
- If an opponent spell shields or otherwise avoids devour, it should go on cooldown. The functionality to not go on cooldown vs immune monsters should not extend to players.
- If an opponent uses QSS, oranges, or some other method to be dropped early, they should also avoid the damage from devour.
- Stunning an opponent should remove acquired taste the same as devouring them - Tahm should not get a free 4-second CC once a player is 3-stacked.
- Tahm's grey health shield needs to grow in effectiveness with rank: 30/45/60/85/100% conversion instead of 100% at all ranks
At the same time, there are some QoL changes Tahm also needs to be more user-friendly:
- Priority for devour if multiple legal targets are under cursor: 1) 3-stack enemy champions, 2) allied champions, 3) minions/monsters
- His bubble shield needs to be more responsive. There is a tiny delay where Tahm can hear the sound when using the ability but still due from damage before the shield activates. It should be instant.
- His tongue lash should hit targets that are inside of his hit box. Frequently units get spat out directly under Tahm. Then, even if he is auto-attacking them, he cannot hit them with Q.
- Spitting minions/monsters with W still bugs out if you spit them too soon after devouring them (it drops the unit at Tahm's feet instead of firing it as a projectile.