[ Crit Rework ] : Turn "random power spikes" into "predictable power spikes"

Necrozard··7 votes·576 views
The Cave of 10,000 Crabs

The post i linked to you is Ghostcrawler's opinion

(His whole tumblr is interesting , i recommand it)

But here's my opinion on critical strikes

Currently **CRIT **are based on CRIT CHANCE Which allow some unfair situations to happen, like :

  • 1% chance of crit , to get 2 critical auto-attack
  • 90% chance of crit, to get 3 regular auto-attack

League is a game of skill , not luck

My suggestion would be to : Change the current CRIT CHANCE to not give the player a probability to CRIT But would reduce the amount of auto-attacks they need to CRIT

This could be tweaked depending on what is the target

**Example : ** Attacking a minion reduce by X the amount of auto-attacks necessary to get the next critical-strike Attack a champion reduce by Y the amount of auto-attacks necessary to get the next critical-strike

TL;DR Critical strike act similar to Jhin's passive Critical strike chance reduce the amount of auto-attack necessary to get the next crit

1 Comments

OyddAWqJ5r2 votes

This has been asked for so many times. It's been a constant on-going debate since S2 as far as I know. I personally want it to be static rather than RNG. But there are definitely just as many benefits to an RNG system as there are deficits.

It's a tough decision that could fundamentally change how the game is played and I'm sure they've done internal testing for this several times.

More from Gameplay

More by Necrozard