Tristiana E active "mini-rework" rebalancing

MrSc0tty··1 votes·410 views

What is the "theme" of Tristiana?

I would argue the theme, the core of her gameplay is that she is a carry who should operate at peak power at the max range of her autoattacks, which increases through the game gaining her hypercarry power. She uses her jump and ult to keep opponents at arms length while she shreds them with her potent steroid.

She currently lacks a meaningful weakness, largely due to her E active. It allows her to go even or win most early game trades, a simple point and click skill that conveys a powerful DoT effect. If Riot is looking to retool Trist with a meaningful weakness, this is the skill to do it with.

Tristiana's weakness should be this: get within her zone of long range safety, and her power potential goes down. I would rework her E to this, leaving the passive AOE:

Explosive Shot: Tristiana fires a special explosive shell in a straight line. When it reaches its maximum range, it explodes, applying a burning DoT to any targets hit. If it collides prematurely with a unit or champion, the shell is a dud and deals only minor damage. If an enemy champion dies hnder the effects of Explosive Shot, Tristiana's W resets.

Range: Equivalent to present range (I.E, Trists max attack range). Remove the grievous wounds. Essentially, Tristiana is rewarded for maintaining her maximum range and punished for allowing enemies inside her zone. Replacing the current W reset with this additionally gives the E active a place in late game as well as early, giving her more of a requirement to display skill to make her big plays in the late game. I would reward this skill with a modest AD scaling as well to keep it's damage relevant especially given how tricky it could be to hit late game.

3 Comments

ValyrianBlade2 votes

Don't like it. This is a huge nerf. tristana is fine, has always been fine. Notice how she only gained power due to itemization changes? Nothing is wrong with tristana's kit, they just need to slightly adjust some item costs and perhaps stats to bring her back in line. e.g. Increase the AD on both BT and IE but increase the cost of IE and not BT. something small like the small change to BT that made tristana "OP".

MrSc0tty1 votes

Don't like it. This is a huge nerf. tristana is fine, has always been fine. Notice how she only gained power due to itemization changes? Nothing is wrong with tristana's kit, they just need to slightly adjust some item costs and perhaps stats to bring her back in line. e.g. Increase the AD on both BT and IE but increase the cost of IE and not BT. something small like the small change to BT that made tristana "OP".

What is the purpose of Tristiana's current E active? It is the simplest, least interesting crutch imaginable to make her early game not suck. Point, click, and boom, you tie or win a trade. It doesn't scale into late game, the grievous wounds is just weird and unnecessary, and it basically disappears as a skill after lane phase.

Yes, it is a nerf. Yes, itemization favors her. Her kit is fundamentally skill-gate free, and this is an opportunity to nerf her, add a skill gate, and remove what is just a silly skill.

ValyrianBlade3 votes

Right, because cs' ing on tristana isn't considerably harder than cs' ing on basically any other adc. or because tristana isn't completely useless when the enemy steps in a Bush where she doesn't have vision (just about any other adc can shoot a skillshot in to the bush to deal damage and possibly gain vision). or because tristana has no long ranged ability to harass with in Lane (even if her AA range matches most adc opponents, those opponents have abilities that can hit at longer range, and so can poke through the minion wave). tristana can't just jump in and trade because then she needs to walk out and will get destroyed as she tries to get out of range. If you let her walk in to trade (or if you walk in to her trading range) then you're just lacking skill. You beat tristana by poking her with skillshots while staying outside of her trading range. If you're saying you think tristana would be weaker with her e as a skillshot with 700+range (meanwhile some other skillshots can get upwards of 1000 range) you're sadly mistaken. The weakness of tristana's e is that early game it is a short range ability that she should almost never be able to land.

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