How to Classify Taliyah
I’ve been trying to fit Taliyah into one of the three traditional mage categories, but she doesn’t seem to fit any of them.
Artillery: She qualifies with her 1,000 range Threaded Volley and long range W and E, but her Worked Ground mechanic prevents her from hiding and spamming like Artillery Mages do.
Burst: Her E-W-Q combo deals strong burst damage, but without a damage ultimate she cannot quickly and reliably kill enemy carries 100-0 without being ahead.
Battle: Her kit favors the Battlemage items of a Morellonomicon, Liandry’s Torment, and Rylai’s Crystal Scepter for 900 bonus health, but she cannot just dive into the enemy team.
We need a fourth category of mages: roaming. Gallo, Twisted Fate, and Aurelion Sol fit into the category, combining strong pick potential with adequate damage and game-changing cross-map mobility.