You know what the most broken thing about Marksmen is?
Their base AD per level.
Their autoattacks gain a ton of damage as the game goes on for free. Like, besides their items or abilities. It helps make their builds ridiculously strong at as early as two items in, as we all already know with
just as one humble example. People say crit items are broken but what about the fact that you have to be the likes of Tryndamere or Yasuo to use them effectively if you're not a marksman?
They're all carrying games later on regardless with 6 offense items and 600+ range autos; what's the need for all their additional built-in damage? Don't tanks like
gain less HP per level specifically because they build so much of it anyway since their abilities scale with it? Why do marksmen not deserve the same treatment?
Even if all marksmen gained just 1 AD less per level, I - and possibly many more people - would be much more happy with this already damage-infested meta. They currently just show up to fights past 25 minutes and 2~3-shot everyone that doesn't have
and health or like 200+ armor; then they get a giant overheal shield from lifesteal before anyone even touches them. This is all before supports come into the picture, not after, with their own shields and damage amps. Does all that not seem completely imba to anyone else?
Marksmens' damage is absolutely ridiculous right now across the board. There's enough of that going on in the game already. Let's tone it down a bit.
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2.4 AD/lvl:
More than 2.4 AD/lvl:
