Nasus needs some tweaks...

Lavaniel··2 votes·349 views

As someone who thoroughly hates how a champion can be tanky, yet can smash your skull in with one click of a button, I've found a way to make Nasus have to take more risks for high rewards.

In no way should he be able to walk up to the Nexus, tank an entire team of five, and die, just to respawn and teleport back in to do it again.

Since the circlejerk group who always complains that Nasus is not just his Q and W, or that Jinx's win rate (54%) is clearly an indication that she is balanced, will probably downvote me, I want to at least get my point across.

A mega tank who uses two spells to win the game, and gets to keep his infinite number of stacks is just not fair.

You can shut him down in lane, but it will not matter if he leaves his team to free farm in the mid-late game, and will still gain those stacks back to beat your face in.

SO HERES AN EASY WAY TO FIX THAT. THIS WILL GIVE THE ENEMY TEAM WAYS TO BEAT NASUS WITHOUT HAVING TO WAIT FOR HIM TO SPLIT TOP, THEN FIVE-MAN GANGUP ON HIM JUST TO BRING HIM DOWN.

**ACTIVE: Nasus empowers his next basic attack within the next 10 seconds to deal bonus physical damage. BONUS DAMAGE: 30 / 50 / 70 / 90 / 110 (+total stacks of Siphoning Strike) If the ability deals a killing blow, Nasus gains 3 stacks of Siphoning Strike (doubled for killing champions, large minions and large monsters). If Nasus has accumulated over 200 stacks, on death he will lose 50 of them, but he cannot fall below 200 stacks. **

Why would this change be good?

Because now you wouldn't have to camp Nasus early game so much, and build your whole team around stunning him, and wasting resources on him because in the mid game if your team shuts him down, he won't be the hyper carry he shouldn't be.

It wouldn't be worth camping top while your bot lane gets smashed. Its a win-win situation where Nasus could get a lot of early game stacks, but your team can shut him down in the later game.


tl:dr, Nasus is too strong and needs a bit of a knockdown. If we want to achieve this, read the bold, italicized statement above to fix it.

4 Comments

disregardable1 votes

This seems FAR more snow-ballish than it currently is. If he DOESN'T do what your ridiculous scenario suggests (that is, actually plays the game intelligently), he will be almost impossible to kill.

qetzel1 votes

You know? I would rather play a horrendously nerfed version of Nasus than this.

Nasus is probably one of the champions that makes the Champ-Up Team run scared because his only iconic ability is the real problem. Reworking Sion was 'easy' - all you really had to keep was the infinite health stacking, which was never a problem. Reworking Viktor? All his abilities were fine, really. They needed to be altered but none of them needed to go or be nerfed into stupidity. Reworking Blitzcrank? Well, so long as his Q exists, he will be a problem and you can''t get rid of the Q... Kassadin? Well so long as the ultimate exists... Nasus? Same problem. You can't significantly nerf abilities that are like that or you remove the champion from the game.

Peel Your ADC1 votes

It's not just his Q and W that people think about.

It's just eating Q after Q every three seconds when it has a lot more damage than you do. Then he gets a +6 and starts pooping on 1v2s. A tip? Stop standing in his E when he fights you.

RUN. FROM. HIS. ULT. It gives him a lot of bonus AD and does percentage magic damage. People lose around level 7 because they still think he's weak. And then suddenly Nasus is a problem.

More from Gameplay

More by Lavaniel