If there was a "Murky" in LoL, how would you balance him?

darkdill··2 votes·753 views
Murky

Murky is easily one of the funniest heroes in HotS, and his mechanics make him one of the most unusual to play as. He's EXTREMELY easy to kill, but has a very short respawn timer and only counts for 1/4 of a kill in terms of experience. The idea of it is that you steadily wear your enemy down through coming back constantly after death, or you end up diverting enemy attention to you, which is usually sub-optimal for the enemy due to Murky's low EXP value. But you can't completely ignore Murky either as he's a good pusher, so if left alone he'll take down lanes before you know it. In short, Murky is the ultimate "annoyance hero", and I always get a laugh when playing him.

Now imagine if there were a similar Champion, mechanically, to Murky. As in, killing this Champion only gives you 1/4 worth of any other kill in terms of gold and experience, but he's about as tough as a minion all game. But even if you kill him, he'll keep coming back fairly often and can wear you out if you keep devoting too much attention to him.

This would certainly break the mold for League, and I could see people having a blast with such an idea. However, how would we balance it? HotS is a game without items, and items on a "Murky" could end up broken unless part of his kit involves something like "you get less stats from items".

#Please humor the idea for the purposes of this topic.

10 Comments

Infernape2 votes

He's basically HotS's version of Singed lmao

darkdill1 votes

Ehh, not quite. Singed is hard to kill, Murky isn't.

Succubús GF1 votes

Tryndamere

darkdill2 votes

No, not the same idea. Tryndamere isn't as squishy as a minion and he gives full gold/exp when you kill him.

Succubús GF1 votes

it was a joke damn

Baron Barian1 votes

I'm just glad that there isn't a Ragnaros in the game.

Not because of Molten Core (that would be sick), but because of Lava Wave.

Demon King Maou1 votes

I'd make him move at the same speed as a siege minion (Base) Same stats as tryndamere Two of his abilities would be passives 1(Default passive) 1/4 exp gold blah blah blah 2) he can empower nearby minions every 30S automatic 3) Leap ( has same range has VI charge but higher cooldown) 4) R Mirror image (Wc3 blademaster mirror image)

Mirror images do 20% of Murky's damage on hit but are easily told apart from the main murky ( spawns 5 images ) Scales with ap 65% on 2) 3) R does not scale

Cocho1 votes

I love playing as murky.

Honestly, in league, he'd probably be the most cancer pos there is XD

I'd make inting on him 100% ok. You get no gold, no xp for killing him. Maybe at most he counts as a minion for killing him LOL. Dying is just way more punishing in league than in hots.

His level up could be some kind of complicated version of khazix evolve, like you pick 2 different things at certain levels. so it can be hots.

He'd need some kind of funky passive like vlads, where some stats give other stats. Maybe every stat he gets is halved? lol I just cant imagine some kind of bruiser 40% CDR cancer murky that slows every one then bubbles and gains a shit load of health XD (re-reading the post, I see you suggested basically the same thing. Idk what else you can do to keep him in line. Maybe he just earns half the gold so it doesn't feel so weird. Earning less gold would also mean you'd have to back to shop less

I'd keep the ability to hit turrets with spells

darkdill1 votes

0 gold and experience for killing him would not work. There has to be SOME reason to kill him early on.

I'd give him super-low stats, reduce the amount of stats he gets from items by at least 50%, but give him a high amount of natural health regeneration. This would make him resistant to infrequent poke attacks, but weak to burst. This is similar to how Murky works in HotS; his health regen is quite good, but if you burst him too quickly it doesn't make a difference.

I wouldn't reduce the amount of gold he gets; that would be really unappealing. However, I would give him a unique item similar to Viktor that he uses to place his "egg" for respawning. This item would also be upgradable like Viktor's Hex-Core.

Paroe1 votes

@thread

In league; Passive would essentially be revive. Death timer is reduced by 50% and you respawn at your death point instead of your fountain. He would have to be manaless. He would have to scale with level on all of his abilities. He would have to have no CC. He would have to have 50% of the normal base stats.

As a pusher he would have to be AD though.

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