Long range champions (adc and mags) need to lose their damage

Bultz··2 votes·797 views

They can't fucking have everything. They cant have range that can cross an entire field, massive cc, massive damage, massive out play. Like a late game mage or adc is currently able to duel 1v5. That is mental. They are meant to be hidden behind tanks and engagers, but they are up front dueling fighters in 1v1s. It's time they get put in their place. If I am a melee fighter, who has to cross an entire field and pass the engagers, pass the tanks and try to get the adc, I don't want to be fucking cc and popped by that fucker so fast that the cc isn't even up before I'm dead. Their current damage isn't okay for their play style. Gut their damage. It was okay for them to stun me and shit when they weren't 1 hitting me. Now you have countless actives, countless affects, and an over abundance of damage. They can't have it all, it is super fucking toxic. GUT THEM ALREADY. Like all I see is ranged champions being buffed and their kits improved to fighter like melee champions. WHy was Varus given an ult that can now stun everyone if he lands it on one person, that is r%%%%%ed. Why does brand still have a tim%%%%%mb attached to his attacks. Why does fiddles crow go to 10 different people over and over again. It's toxic in this meta. Gut everyone who has range. And I don't mean gut items, I mean gut the actual champions.

It doesn't matter what melee fighter I use, I have a shit ton of minion agro on me. I have to take my positioning into account. I have to take my ms into account. My cd. Everything. I have to make sure everything is okay or I'll be murdered. Ranged champions just auto or blast out none stop while not losing almost any mana. Like at this point adc shot have to buy ammo to make this fair. Like I've seen Brand, a seriously broken powerhouse, use his entire kit on me while still having 95% of his mana left. That is toxic.

1 Comments

ChaosReyn1 votes

Vayne and Lucian, yes. Kaisa and Ezreal. maybe. The rest of the adcs are fine, because anyone other than Tristana and the 4 on my list, they really don't have reliable escape, and die instantly if you catch them. And as much as I hate Tristana, she actually lacks a lot of the damage that the others have unless she's using her escape to jump on top of you so she's...arguably ok (my bias is to nerf her to the ground, but that's really only because I find her annoying, and her stupid, braindead jump works while she's cc'd cause she started it 1.7million years ago and waited for your cc to land before going off and taking her to safety. >.>)

Mages again: the ones who deal the most damage without jumping directly on top of you have 0 escapes.

What you need to realize is that not every fight needs to be "focus the squishy backline we're literally not gonna reach." If the tank is the only one you can hit without guaranteeing that someone on your team dies trying, hit the tank. The tank is there, he's in your face, you don't even need to waste resources to hit him, and once he's out of your way, there's nothing between the ranged threats and you.

If the assassin tries to start something while you go at the tank, you kill the assassin. If you were paying attention in the slightest to positioning as a front liner, you'd be positioning relative to your backline, not relative to their backline.

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