Mordekaiser, The Iron Rework (Just some fun brainstorming^^)

Malicious Metal··83 votes·4,009 views

We all know Mordekaiser could use a more extensive rework truly befitting the Iron Revenant. His old kit, and his newer one to a lesser extent, suffer from having rather unhealthy mechanics mostly allocated in his iconic ultimate. He's similar to Kassadin in this regard that his core identity's also the reason for him not being allowed to be good. Yet completely removing these parts of their kit would make them lose their identity. With that in mind I tried to rework Mordekaiser to fit his "Undying Emperor bent on eternal Conquest" vibe without outright removing what makes Morde who he is.

This is MY PERSONAL opinion, everyone's bound to have their own view on what should stay and what should be thrown out but for this iteration of his kit. I tried to preserve as much of his old self as well as making his skills somewhat more interesting and giving them more counterplay. So, without further ado, let's jump right to the fun part:

http://vignette3.wikia.nocookie.net/leagueoflegends/images/6/67/Iron_Man.png/revision/latest?cb=20150812202309 Passive; Iron Man -Mordekaiser converts 20% of the magic damage he deals into a temporary shield with only half the effectiveness against minions -Shield decays at 3% of his base health when out of combat -Shield strength's based on 25% of Morde's maximum health -Shield strength may never decay below 20%

I lowered the % while also increasing the decay rate when out of combat. This should encourage Mordekaiser to actually brawl rather than simply poke his opponent from range. He should be trying to pick favorable trades and skirmish for lane dominance rather than trying to whittle down his opponent from range.

http://vignette4.wikia.nocookie.net/leagueoflegends/images/1/18/Mace_of_Spades.png/revision/latest?cb=20150812202549 Q: Mace of Spades -Morde's next three attacks deal bonus magic damage with the third being twice as strong as the first two ones. -50% of the bonus magic damage is applied in a small AoE around the primary target -Bonus magic damage 20-50 + 50-90% total ad +0.6AP -Cooldown; 12-4 seconds -CD starts at the BEGINNING of the first hit, similar to Riven's Q (If a minion dies to Mace of spades its corpse is sent flying)

Mordekaiser is a Juggernaut and thus relies on obscene Melee damage, which his current Q empathizes very well. The added AoE damage should help Mordekaiser's shield gain as well as making fighting in the enemy team's frontline so much stronger. He should be wading through the enemy team and laying down the damage similar to Sauron in the LoTR series

http://vignette3.wikia.nocookie.net/leagueoflegends/images/7/72/Harvester_of_Sorrow.png/revision/latest?cb=20150812202056 W: Harvester of Sorrow -Mordekaiser surrounds himself with metal shrapnel for up to 10 seconds -Deals AoE magic damage

  • DOUBLES Morde's shield gain for the duration -20-13 second cool down -25-65 + 0.2 AP + 0.2 Total AD damage per second.

Reactivation; Ride the lightning! -Mordekaiser shatters his protective shell, impaling surrounding enemies on metal spikes, draining a % of their maximum health but ending the effect prematurely. -Only available in the first 6 seconds of HoS -4-10% max hp drain (damage +heal)

This is Mordekaiser's shield generator. It allows him to go balls to the walls when charging in to fight. His increased shield gain will allow him to thrive fighting through the enemy front lines while simultaneously building up a defensive shield in his conquest.

The reactivation makes for great strategic thinking. You have to choose between a quick burst and heal OR upholding your shield gain and AoE damage.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/41/Siphon_of_Destruction.png/revision/latest?cb=20150812202525 E: Siphon of Destruction -Mordekaiser blasts a target cone-shaped area, dealing AoE damage. -The damage falls off the farther it extends from Mordekaiser to only deal 75% of the damage. -Provides 10-20% of Morde's maximum shield per champion hit, 5-10% for every large monster hit -Deals 35-155 +0.9 total AD +0.7 Ap damage -CD 8-5 seconds

http://vignette2.wikia.nocookie.net/leagueoflegends/images/6/6c/Children_of_the_Grave.png/revision/latest?cb=20150812201747 R: Children of the Grave -Mordekaiser steals 15-25%+ 4% per 100 Ap +2% per total AD of a target enemy champion's health -Summons 2-4 WRAITHS around the enemy champion that attack whoever Morde's attacking to whatever they're ordered to. -Wraiths expire after 50-75 seconds -170-90 second cool down

Wraiths stats are based on the following; -25% of both Morde's and the target enemy's total health and resistances -25% of their offensive stats

Every of Mordekaiser's basic abilities interact differently with the wraiths summoned by Children of the grave: -Q; His wraiths gain increased Attack speed for their next three attacks -W: The Shrapnel cloud is emitted by both Mordekaiser and all his wraiths -E; Siphon of Destruction heals Morde's wraiths for 10% of the damage dealt by the siphon

Morde is a commander, a tyrant, a conqueror. He bound his strongest servants to his will, enslaving hem for all eternity to do his bidding and aid him in his quest for eternal conquest. He is League's version of Sauron, his lore even makes the Liches out to be his equivalent of the Nazgûl. I thought it would be interesting for his ultimate to draw upon that very part of his lore. His current ultimate isn't really healthy, seeing that Mordekaiser's success depends on him actually KILLING the target affected by his ultimate as well as actually BUFFING the ghost, which when fed, can tear entire teams apart. It's an ability that scales on how hard you're losing.

___________________________ I hope you've noticed a pattern here, I tried to make Mordekaiser scale extremely hard with levels, truly becoming a late game terror by commanding the undead and refusing to die with his shield thriving in the midst of battle. He should be this force on the battlefield you better avoid.

Anyways, this is just me rambling about something that will never happen but it's fun regardless. I'd like to know what you think about this particular idea and would love to know your very own opinions on how to make Mordekaiser live up to the mantle of the Iron Revenant.

~M.M

55 Comments

Bârd32 votes

(If a minion dies to Mace of spades its corpse is sent flying)

K. take the upvote.

l Helios l7 votes

xD god....damn

BoundaryBreaker2 votes

Well played good sir, well played. [slayer-jinx-wink]

Rebonack27 votes

The change on Mord's Ult is a really good idea. It makes the skill less binary, which is a large part of the reason why Riot has trouble keeping Mord balanced. Being able to steal the enemy ADC or tanky melee frontline can easy turn the tide of a fight. By instead giving Mord minions regardless, Riot can use them as a balance lever that can always be relied on rather than having to play the hypothetical game of 'well what if he ghosts the enemy Vayne?'

Nice suggestions, MM! I give it five Kogs out of five. KogMaw KogMaw KogMaw KogMaw KogMaw

Squidsmastah3 votes

Except Koggles is trash tier now D:

Rebonack4 votes

{quoted}

Except Koggles is trash tier now D:

He's just keeping Mord company until Riot gets around to giving them both the treatment they need.

HeadHonchkrow1 votes

I don't think current Morde is that bad right now

Tyaldan1 votes

everyone says kog is trash teir and i say in return only adc / pure mage kog is trash teir. His powers all in that w. Fun on hit koggles is fun.

IsmokeOregano10 votes

Mordekaiser is a lot like rock music.

New rock music is more like pop half the time, with up-beat tempos and lyrics on all of it so everyone can sing along. A lot like new mordekasier and his phantomy duo lane bullshit.

Old rock music was more about the actual music, guitar solos and heavy drums. A lot like old mordekaiser and his cloud of shrapnel doom and solo lane dominance.

I like old rock music.

lol

Fat Bastard GOD7 votes

I think your rework idea is fantastic. The ultimate seems just so epic, and you put A LOT more metal into the kit. I think your idea would definately make Morde the champ he could be. I do think the kit is slightly overloaded but it adds a bunch of new flavor to his kit. Pray to the metal gods...

Please let it come with a legendary skin...

Melledoneus7 votes

I have a better idea. Make him scale off movement speed, so his build will look like this:

item 3117 item 3009 item 3087 item 3142 item 3094 item 3078

For every 20 bonus movement speed, Mordekaiser gets 50% of his own HP in true damage scalings per ability.

I feel like this will promote counterplay.

Malicious Metal11 votes

But to balance this strength out Mordekaiser is the first champion to have 5 base MS

The Yetii Rider5 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=VdbYdAxp,comment-id=00030000,timestamp=2016-01-27T22:01:07.682+0000)

But to balance this strength out Mordekaiser is the first champion to have 5 base MS

This will separate the good Mordekaiser's from the great Mordekaisers, even though we just fundamentally changed his kit so no one is good at him yet.

sp4411 votes

Well, that would be hilarious, if nothing else.

Melledoneus5 votes

Nah, they'll just add an attack speed slow and AoE silence to Lee sin's ult.

You know, for balance reasons.

BoundaryBreaker1 votes

Dont give them any ideas. Please, dont.

Delioth1 votes

I mean, this actually would help that passive for morde- since it's based off flat movement-speed bonuses you can get as many movespeed increases as you like and you'll never run into the soft cap. For maximum effectiveness, gotta go mobi+alacrities and then cinderhulk>full hp (since he'd have 140 bonus movespeed until he hits something, that equates to 350% of his total HP in true damage for the first thing he hits.) You just walk in, boop something for 10k true damage, and walk out. Easiest baron steal EVER. Or since his abilities have AoE, flash in and siphon of Destruction the entire enemy team and baron. Then you win the game because solo pentakill and baron.

rtbf2256182414 votes

Or we could have him play hardcore metal music and let every basic do 100% health damage, eh?

Blue Moon Wolf4 votes

I really like the idea Ride the Lightning. It reminds me of Taric's W with how it shatters armor into the enemy. I feel like that concept of armor shards damaging an enemy fits morde better anyway.

Dragonlord71372 votes

Mordekaiser can shatter metal but Taric Shatters GEMS!

TonyTonyMordecai4 votes

Dude, Riot should seriously ask permission to use this rework. This totally fits in with his Metal Warrior theme (and possibly usher in a model update).

Shadow Isles event would be exciting if anything like this pops up on the PBE.

Jakra3 votes

Out of curioisty, Mr. Metal.

Do you still play Mordekaiser this season?

Malicious Metal7 votes

I do, albeit with less success than in previous ones. Still, Metal shall prevail and even though it will take a bit longer to climb this year I wouldn't want to do it without Mordekaiser.

sp4414 votes

Your devotion is an inspiration to us all.

I'd do the same with Urgot.

...Y'now, if I cared about ranked.

alfavhunter3 votes

The one change that should be made to your suggestion

If you kill an enemy champion and a wraith is missing it respawns (1 wraith per champion)

This way they can be brought back over a fight if not all the wraiths were killed

Kuroi863 votes

About the only thing your idea could use is a reasonable means for Morde to charge into battle. I love the idea of popping a skill and seeing Morde go from the lumbering hulk to hauling butt right towards you, even if it's only for a very short duration, it would help with his kiting issues.

BlazingSky44053 votes

This needs more upvotes!!!!!!!!! item 3070 Mordekaiser item 3070

ShadowDragonAxe2 votes

I love it this might actually make him be the Metal overlord I've dream't of [slayer-jinx-wink] [slayer-pantheon-thumbs] [zombie-nunu-hearts] ALL THE STICKERS

HeresyUntoFedex2 votes

Not saying I don't like this, it's a neat idea with alot of effort on your part, but I kinda feel like the champion pet is too deeply entrenched in the feel of Mr. Numero Uno.

I mean, a hefty chunk of his new side story revolves around him killing the sole defender of a little village(not before pimp-smacking him though) and making his ghost kill those he sought to protect His last lore had him force the teacher-man to give up some information by snapping his neck and enslaving his very soul.

And let us not forget, Mordekaiser 's ult is one of a kind, there's not a single skill like it in the league, he is The 6v4 Guy as well as **Numero Uno **

Also, random ghosty goos are no-where near as metal as ripping out someone's soul and making it fight for you

LynXerf2 votes

I actually like this idea, and would like to add a suggestion:

With his new ultimate, if Mordekaiser deals the killing blow on his opponent, the wraith will consume the soul of the champion and assume its APPEARANCE. If Mordekaiser kills more than two champions with his ultimate active, he will gain additional wraiths.

This can lend to his Juggernaut and lore. If he gets a triple kill, he will gain an additional wraith. Once he gets to this point, you'd better run. If he just gets a double kill, he will have the appearance of those two champions replace the appearance of the wraiths.

Deus Imperator2 votes

sold me with the sending minions flying idea

Joke suggestion:Make the wraiths take the appareance of the other pentakill members (Sona,Yorick,Karthus,Olaf) Or make his ult a metal concert that stuns everyone nearby (and actually mutes their game for several seconds due to deafness)

Malicious Metal3 votes

Definitely! The armored wraiths would vary in appearance from skin to skin. being Nazgûls in his Lord skins Pentakill members/fans in his Pentakill skin Other card characters in his king of clubs skin Dragon knights in his DK skin Hellspawn in his Infernal skin

and so on.

GawnMower2 votes

I have always thought that morde has, and i think always will be incredibly hard to balance. i think mainly down to his current ult, if the enemy you killed is weak, it doesnt really do much, where as if their adc is super strong then they wreak the other team.

Partially i think is that they have created a lore for a champion that before even thinking about what to put in his kit will always make him strong. He should be the the towering beast if metal that tears you soul to pieces if you let him get close, but cant do to much to you if you can keep away from him.

there has always been two things i have always wanted to be able to do as mord,

  1. is be able to detonate my protective shield when it is around 80-100% full, to deal damage whilst sacrificing the ability to regenerate it for a few seconds.

  2. command more than 1 soul, if every unit he slays has their soul doing his work for eternity why am i only able to use 1.

i have and always will think the key to a good mord rework, lies within his ultimate

Shayler 2 votes

This is a great rework and I wish they would do this.

Also with everyone calling Morde metal, I would like to suggest a Rock God skin for Morde, make his weapon into an electric guitar, maybe a Kiss looking helm

Sevixys1 votes

I know, I'm late. Forgot the pentakill line? Give it a brief look:

http://img1.leaguecraft.com/lol-splash-art/asset/wallpaper_760px_8412.jpg

Yeh, that's a guitar tho it has 4 strings, Yorick's bass has - for some reason - only 3 strings BUT THEY ARE BEEFY!!

IxtaliKing1 votes

Personally I don't play Morde, I'm terrible at him. This idea looks really good though, wouldn't mind seeing something like this in game.

G1Radiobot1 votes

I'm of the opinion that we'd need to throw out most of old kit and do a full rework. Keep his visual style, the ghost part of his ult and his passive. Other than that, change everything. Now I'm not really sure how it needs to change (perhaps move him more towards sion in terms of gameplay) but i'm of the opinion that he's not really ever gonna be balanced without cc. Otherwise his kit becomes too unreliable to be balanceable, and I think cc makes more sense for him than mobility.

DeathBurst1 votes

Not really important for a paper rework without actual playtest, but I get the feeling that this new W is really overpowered, number-wise.

But fun rework, even if most of it was already present in some of your previous threads ;)

Silents4291 votes

While I didn't read in depth with ensuring full understanding, I did in fact READ it.

But I believe one of Mordes problems is because of what his abilities do at there very basic, resource less with high damage poke, and a passive that can make him tank entire teams as long as he can dish damage. The rework also doesn't do much about how annoying he is to lane against, he will still endlessly poke you with his E

Again, didn't go all out on properly understanding everything, quite frankly I am exhausted, and this is all speculation. But I don't think Morde can thrive until he has an ability, or passive or something completely changed.

Earthlord Jazz1 votes

Going off of the minions being "blasted off agaaaaaaaaaaaain" style, can we make the 3rd Q squash them like a Goomba? It wouldn't really make sense for them to fly away since he's bopping them Little Bunny FuFu style

Chespin20131 votes

I always thought that Mordes ult can be a lot cooler if it was turn into some kind of CC or something where you put the enemy in a iron maiden like Liss' ult so too speak whenever they die while under its effects they are turn into a ghost slave and that his W could be changed to where banshees swirl around him and metal shards maybe even Mordes new E could be him sending forth his wraith friends in a cone that damages gives him a shield and also reduces his enemies resistances hit by the spell. I'm not that really good at making stuff up for champion but I think this stuff would be cool just something I thought would be cool

Spoofghoul1 votes

Ok this sounds alot better then what we currently have, not too different overal but a much more fun ultimate.

Just one question

His q when you kill the minion and its sent flying, does it work like Sion's E ability and deal damage to whatever it hits ?

DorkunedAuras1 votes

I think he's more saying it gets blasted away, simply looking cool with no functionality.

Spoofghoul1 votes

i think he should be able to launch minions into his opponents with his mace attack lol

duck077471 votes

This might be the first post I have ever upvoted.

Luxrath1 votes

While i feel that he was pushed in the right direction this recent change, i just want his w completely reworked. Preferably with more metal. Id also be fine with his ulti changing. They should take your idea bro.

chide da jungler1 votes

Not gonna read this because Riot is NOT GOING TO DO IT.

Everyone who posts rework ideas on here is wasting their time.

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