Buffing Athene's - The Blood Grail

ProfDrDeath··1 votes·673 views

Preface: This is written in the assumption that Athene's is still too weak and could use a buff, so take it with some grain of salt (not saltiness, please - I am actually glad that item's dominance over midlane was broken).


Ok, what would I propose as a buff for that item?

Simple: Play on the theme of Blood Grail that the item possesses, and add an active effect to it. Something like one of the following:

  • Sacrifices 10% of your max HP to regain X mana (scaling with level, maybe? Or scaling with the amount of HP sacrificed?) over the next Y seconds. (Max HP to make you back at low mana + low HP).
  • Cast the next spell in the next 5 seconds at double the mana cost in HP. Emergency OOM but high HP cast. Plus, decision making: Do I want to get the kill and possibly get killed by the tower on the way out by squeezing that one extra spell in?

Essentially, something that allows for casting at the cost of your life force.

3 Comments

Lord Dusteon1 votes

Harming yourself though seems really unfun, item wise. Even if it's the best use to do so, buying an item entirely to stab yourself for mana isn't really fun compared to just having the mana to begin with.

ProfDrDeath1 votes

A true argument.

Counter-argument: It is not that the item doesn't give its former mana regen. It is just, if it is a single item to solve all your mana needs regardless of context, it becomes really oppressive in mid lane. The new, additional effect is mainly there to allow you to circumvent high mana demand, by extending the cost from the secondary to the primary resource (albeit with a costly exchange rate - to keep you from just spamming the effect).

Lord Dusteon1 votes

{quoted} A true argument.

Counter-argument: It is not that the item doesn't give its former mana regen. It is just, if it is a single item to solve all your mana needs regardless of context, it becomes really oppressive in mid lane. The new, additional effect is mainly there to allow you to circumvent high mana demand, by extending the cost from the secondary to the primary resource (albeit with a costly exchange rate - to keep you from just spamming the effect).

At that point though why wouldn't you just buy an item that gives mana. You know, like a RoA, Seraph's, or Morellonomicon. Buying an item to help with mana and instead using it to stab yourself for mana is really counter intuitive to the purpose of buying a mana item.

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