Sona, A Playable Kit
Fearless removed Sona's identity, then gave her a weak and self-contradictory kit. Here we return Sona's lost identity and take usable versions of the new effects.
Base HP: 497.6 HP Per Level: +77 Base armor: 28 Movement Speed: 335 Base AD: 52.04 Base Mana: 376 Mana Per Level: +43 Base Mana Regen: 11.5 Mana Regen Per Level: +0.4 Other stats: unchanged
Sona's abilities use the stance mechanic creating a 1000-range aura depending on her most recently used spell. These auras persist for 1 second after activating a new spell. Activating a spell puts all of her other spells on a 0.5 second cooldown and create a 500-range "Snuggle Zone" for 3 seconds that grants allies who touch it a single-use effect. This duration is increase by 0.5 seconds for every ally affected for a max of 5 seconds.
Power Chord: AP scaling 10% Staccato - If Sona's most recent spell was Hymn of Valor, Power Chord does 50% more damage and marks her target for 6 seconds. Damage from another allied champion detonates this mark to deal 75% of Power Chord's damage. (note, this is 75% of Power Chord's base, NOT Staccato's.) Diminuendo: unchanged Tempo: the target will be rooted for 0.75 seconds and then slowed by 40% for 1.5 seconds; AP scaling removed
Hymn of Valor: CD - 7; mana cost - 45/50/55/60/65; range - 700 (unchanged) Active - Sona sends out bolts of sound dealing 50/100/150/200/250 (+ 40% AP) magic damage to the nearest 2 enemy units, prioritizing champions. Aura - Sona and her allies gain 3/6/9/12/15 bonus AD and AP. Snuggle Zone - Tagged allies deal 20/30/40/50/60 (+ 12.5% AP) magic damage on their next basic attack or single-target spell against an enemy unit within 3.5 seconds.
Aria of Perseverance: CD - 7; mana cost - 60/65/70/75/80; range - unchanged Active - Sona sends out a healing sound healing herself and her most injured ally for 35/50/65/80/95 (+ 12.5% AP) increasing by 1% for each 1% of the target's missing HP. Aura - Sona and allies gain 3/4/5/6/7 bonus armor and MR. Snuggle Zone - Tagged allies are shielded by 30/55/80/105/130 (+ 10% AP) for 3 seconds.
Song of Celerity: CD - 7; mana cost - unchanged Active - AP scaling removed Aura - Sona, allied champions and minions gain 2/4/6/8/10 bonus movement speed. Snuggle Zone - Tagged allies gain % movement speed(values unchanged) for 2/2.25/2.5/2.75/3 seconds, rapidly decaying after 1.5 seconds. AP scaling removed
Crescendo: mana cost - 100 at all ranks; CD unchanged; Range 1350 Active: Sona sends out a sound wave in a Cone, **units **hit will be stunned for 1 second and forced to dance during the duration; **units **within 1000 units will be stunned for 1.5 seconds instead; **units **within 350 units will be stunned for 2.5 seconds and silenced for 1 second after the stun ends. Passive: REMOVED
SAVE SONA 2015

cheese on heavy AD teams but there are other options other than just merging the two kits, I made a thread on a change that would allow her a higher reward for risk taking and allow her to have more powerful abilities than before while still maintaining balance. though I would like to see the return of her basic abilities to the same cool down, since the change there is where a lot of the problems started
CLICK THE LANTERN
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