After a couple jhin game he still could use a little tuning

PROJECT Katarìna··1 votes·610 views

Here are some thought that could make him feel a little bit less clunky to play these are my own opinions

his w needs to grant vision I do not know why it doesnt when it hits a champion, also its animation needs to be speed up for him to deal with champs that get up in his face so he can get away or have a flat root duration which bring me on another thing his root is not that strong maybe try to change it into a stun

Finally his ult the animation it takes to get into takes too long and by the time you fire your first shot the enemy team already is halfway out of its range

other than these I feel like jhin is alright even though his damage number are high, after all he is an immobile champion like veigar jinx or annie

Edit 1: his w should grant vision because there are so many times where I do not know if I hit the enemy champ or not so I'm hesitant to ult the line itself shouldn't but a champion that is hit should grant at least a second of vision

4 Comments

Oleandervine2 votes

He's immobile and slow, that's where his weaknesses are. Speeding up his ult and W would take away that weakness. And if his W granted sight, that'd be a bit much. His Lotus Traps already grant him vision when they pop, and any more vision would just give him too much map control.

Jhin UItd JFK1 votes

I hope this is a joke...

Jhin isn't supposed to be fast. He's supposed to get shit on by champs that can close gaps onto him. His W snare is fine, it's more for setting up kills/peeling than actually offensive action. He was marketed as League's "slow yet meticulous marksman" and he does that just fine.

As for his ult, you usually use it at the back of a team fight when everyone is tangled up and people have used their initiations/CC, meaning that they most likely won't have time to dodge the ult without running away and losing the fight. Either that, or you can use the AA-W combo to root a low enemy, then proceed to ult while you're several feet away from them. His ult isn't meant to completely four-shot someone from as far away as possible; that's why it has execution damage, for picking targets off, and the slow for being a good team fight disruption.

PROJECT Katarìna1 votes

Im not saying he is supposed to be mobile im saying have should have more faster or reliable cc to self peel like how xerath lux and morg have long stuns/snares

his w animation is slow so it harder to hit alreayd combined with its narrow skillshot plus you have to autoattack the enemy champ before you can snare so it should be a stun

LoLKiru1 votes

I do feel his ult is a little clunky, but only with regards to how its actually used.

Its something like R (Smartcasted preferably) to activate the ult itself, and then R + left click to actually fire a round. It just feels so odd to use (maybe i'm just not used to him yet); I think it would feel alot better if it was simply left click after the ult's been activated.

Everything else feels fine to me though, being immobile (outside of MS speed boosts from passive) and having long animations are both intended weaknesses.

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