Some problems which were never solwed but still need to be

Knight SoIaire ··2 votes·558 views

Problem 1) laning vs a ranged champion as a melee one most of cases its pure cancer to your heart

Problem 2) meele carries have no way of living besides being toxic either they remove you before you react ... or get cc'd/deleted .. there is no middle ground

Problems 3) One sided games The only way of winning the game is overpowering the enemy team only exception is a cheesy splitpush

this is also why tank meta is a hated concept ... since there is no way for teams to win other than killing the enemy team ... games get longer when tanks get to shine since there is simply less damage present so killing takes longer and less can be done while champions are dead

in the end the basic strategy is to win early and proceed to dominate ... this usually gives you access to objectives which have only one purpose (give you power to roll the enemy team) thats something that makes this games pretty one sided

6 Comments

CreationFlaw2 votes

Why are these problems? You want every game to be even and stale? Get the hell outta here.

Knight SoIaire 1 votes

i want games to be decided by a team who works better towards their victory not by a team that happened to score some early kills (in my games that's how it actually works ... one team starts good and usually they get to be simply stronger till the end game)

CreationFlaw2 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=VVeAws2g,comment-id=00000000,timestamp=2015-08-13T18:04:46.715+0000)

i want games to be decided by a team who works better towards their victory not by a team that happened to score some early kills (in my games that's how it actually works ... one team starts good and usually they get to be simply stronger till the end game)

Why shouldn't a team that scores a few early kills win? Obviously there's a lot of games where they still lose, but they still got those kills, you're acting like they should be completely negated which I don't understand

Knight SoIaire 1 votes

you're acting like they should be completely negated which I don't understand

then it means that i didnt convey what i wanted to say propertly

early kills should matter ... but they shouldnt matter this much

the team who scores some early kills should have a mid game advantage ... an advantage nothing more while it seems like the team who has a good start is usually able to just dominate the map with ease and enemy team has very little options besides hoping for their enemies to fail miserably and even the odds

CreationFlaw1 votes

[{quoted}](name=Hagane No Arashi,realm=EUNE,application-id=3ErqAdtq,discussion-id=VVeAws2g,comment-id=0000000000000000,timestamp=2015-08-13T18:28:26.231+0000)

then it means that i didnt convey what i wanted to say propertly

early kills should matter ... but they shouldnt matter this much

the team who scores some early kills should have a mid game advantage ... an advantage nothing more while it seems like the team who has a good start is usually able to just dominate the map with ease and enemy team has very little options besides hoping for their enemies to fail miserably and even the odds

They used to matter so much more, remember when first blood used to give full gold and that lane would snowball? It usually happened with old Akali.

Knight SoIaire 1 votes

doesn't mean that problem got fixed

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