My thoughts on Evelynn's rework
I've played several ranked games with the new Evelynn and I got about 40% win rate with the rework.
I do find her VERY (honest truth) fun to play. Love her new ultimate, visual update, hate spike, how riot managed to remove that mana regeneration while not making her starve for mana while clearing jungle and how they made her camouflage available at level 6.
But she does need major ajustements. As for now, I feel like she's very behind compared to many other jungler assassins.

- Her hate spike is pretty good for clearing jungle, but when it comes to shove a lane, she suffers major time. Her Q doesn't do enough damage and doesn't get that half cooldown refund. Also, making her pure AP now means that players will not get ad items on her. (contrary in the jungle where she has a smite and a jungle item which gives extra dmg against monsters)
Riot should consider to also give Evelynn'Q a cooldown refresh on lane creeps too
- Her charm is a very cool concept but it also feels sluggish. It takes a very long 2.5 second before she can actually apply her charm effect + magic resist shred. That time is so long that most of the time, ennemies champions will be gone to safety.
Riot should reduce the time for her charm application based on the skill level (something like 2.50/2.25/2.00/1.75/1.50) They should also lower that spell's cooldown because the cooldown of the spell starts only when her charm is expunged.
- Whiplash is basically her main bursting spell. That spell's range is so low that chances of applying the magic shred + charm + burst on a target with whiplash is non-existant.
Riot moved her bonus movespeed from her previous W to whiplash. you now HAVE to hit with whiplash in order to get a modest 30% movespeed (compared to 70% in the old Evelynn that could be activated very much more often) Riot also moved her slow from her previous ultimate to her charm. and since now you basically want a charm effect instead of a slow, she will often never use the slow effect provided by her W.
Riot should move her bonus movespeed to her Q and even increase the movespeed based on her spell level
- Her ultimate so cool but I can't get enough of it. Cooldown on level 1 is so big that it prevents Evelynn to make more plays during the early-mid game. Also I feel like there's too much power moved in her ultimate.
Riot should lower her ultimate at early level from 140 to something like 120 and move some of its power to her Q, W or E.
- Her clearing time in jungle is also lower than most assassin junglers because she lacks any movespeed or displacement spell where she can cast without targeting a champion.
TL;DR : New Evelynn suffers a major problem from getting close to an ennemy caused by her movespeed bonus moved to Whiplash's and its low casting range and also the removal of a more reliable way to cc (slow) a target caused by the massive time duration it takes for her charm to get the effect. Also her ultimate takes too long to recover at early ranks and has too much power in it. They should move some of that power to her other spells.