Can we please shift Ornns power away from his damage?

AFilthyCaitMain··20 votes·920 views

His damage is honestly just absolutely insane, and no tank should be doing that much damage. Can he have that damage taken away and put his power somewhere else in his kit? It would honestly just feel so much healthier for him and the game.

Maybe you can put more power in his Ult, Passive, Brittle, Etc?

17 Comments

NocturnalSheild7 votes

Then he would just be nautilus.

AFilthyCaitMain4 votes

Im not completely sure what they should shift his power to but they really need to shift it to something, because the amount of damage he does just isnt healthy.

NocturnalSheild5 votes

Seems fine to me. He isnt bursting anyone.

Its sustained DPS which id by far the healtiest type of damage.

Malicious Metal2 votes

A tank shouldn't be providing sustained DPS. Period.

NocturnalSheild2 votes

If a tank isnt a threat hes WORTHLESS.

its why everyone hates ADCs. Ya cant tank someome that can just facetank you back with lifesteal.

Malicious Metal4 votes

A Tank's main threat is to provide disruption, CC and be tough to kill.

There used to be a clear tradeoff between picking a Fighter or a Tank top lane, now with Tanks dealing strong damage too there's no real reason to picking a class that's balanced around providing damage.

Tanks are just that, disruptors and meat shields, they should never, ever be picked for their damage.

NocturnalSheild2 votes

Excpet tanks are only good when they deal damage.

Whenever tanks damage gets cut they inevitably fall out of the meta.

With the state of supports and adcs merely providing disruption isnt enough when a adc can kill a 6 item tank in a couple of seconds.

You NEED to be a threat.

hoyohai1 votes

Then what do you propose to make both tanks and fighters good?

NocturnalSheild1 votes

Either cut damage across the board or increase survivability for tank items..by alot.

HoTS carries do roughly the same amount of damage late game as a 6 item build adc.

BUT tanks have like 8-9k health average with talents that decrase damage by 75% and usually multiple different CCs and blinds that can last up to 3 seconds. so they can actually tank a ADC for a good while.

LoL has some other extreme problems when it comes to be balanceable as well.

Dota 2 all champions have turn speeds. Which means a champion just cant orb walk while a fighter is trying to close in (A HUGE problem for LoL fighters)

While HoTS simply has every champion in the game have the same move speed. 310 for melees 300 for ranged. Again so ranged cant just LoL kite fighters.

Since leauge has neither of these fighters HAVE TO have massive burst or be so sticky with so much CC it just isnt fun when they are viable.

The main problem simply boils down to how the game was designed. I dont think its fixable honestly.

Elkington5 votes

They could just shift his power to his utility, like a tank should be. He shouldn't be outdueling everyone but the hardest scaling damage dealers, while building full tank and bringing an entire team's worth of crowd control. His damage should fall off after early game when he builds full tank, like Sion's does. He currently has no weak point and doesn't even have to think about what to build to make up for that. He's just an all around safe pick with zero downsides.

Smitty Manjensen3 votes

According to op.gg Ornn has a 49.14 % win rate, the recent nerfs to his w hit him pretty hard it seems. People underestimate how much a 1 cd nerf and 2% max health damage can affect a champion.

starelementpoke2 votes

I would exchange some of the stat buffs he got for giving his masterwork items some unique abilities and effects. Not just stat bonuses.

Anonagon1 votes

Ornn doesn't necessarily need more power anywhere else. He has good CC, threat range, sustain, and tankiness. If he is to be nerfed again (which I'm not entirely sure he needs), then it really should just be a straight damage decrease with no compensation.

Abibyama1 votes

I actually don’t think his damage is the issue. He got a fair nerf on the % damage and the CD.

I think his sheild is the issue. He get sheilded too much for what the w ability does

Teridax681 votes

I agree with this. Tanks in general should not be able to deal significant amounts of damage unless they're a hybrid of a damage class, yet currently many tanks deal way too much damage, and Ornn is the most egregious example of this. He was originally designed to be a champion who traded off damage and laning power in general for immense amounts of CC and team-wide late-game scaling via his items, but now he's become yet another hyperscaling lane bully, as we've seen with several other champions that get overbuffed after their release or rework.

I think part of the problem with Ornn right now is that his Masterwork items just don't really have much presence: they're not statistically efficient upgrades, nor are they meant to be, so they only really come online towards the very late game, which rarely happens at the game's current pace. In addition, they're just stat boosts, and thereby provide no interesting gameplay of their own. Because of this, I feel his items need to be reworked, so that he offers purchaseable bonuses with meaningful gameplay effects, potentially which interact with Ornn specifically, and which can have some use even early on, even if they shouldn't be mandatory. Adding late-game scaling via a mechanic shouldn't mean that that mechanic shouldn't exist until the late game, and in this case it could still work by increasing the gold cap to every champion's build.

With Ornn specifically, though, his current excessive damage comes from his W, though even after that, Brittle is a pretty strong effect. I think above all he needs a damage nerf, but beyond that it might help to make some of his damage flat damage, rather than percent health damage, as right now it makes him far too good against other top laners. Ornn I feel should be able to jungle, and changing his W to flat damage could potentially give him the basic clear he needs, both for waves and jungle camps, while still letting his on-hit effect deal more damage to tankier opponents.

Rhyvin1 votes

Ornn isnt the only tank with retarded damage.

Ashen Rider1 votes

Maybe lower the slow on his Q so getting in melee range is more difficult?

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