If Riot doesn't want Tenacity to apply to Knock-ups can we at least have an alternative to choose?

Illâoi Evê Siôn··1 votes·283 views

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##Diver's Boots

  • Cost: 1100 Gold
  • Recipe: Boots of Mobility + Ruby Crystal + 400 Gold
  • 250 Health
  • UNIQUE Passive - Enhanced Movement: +35 Movement Speed
  • UNIQUE Passive: Grants Heavy if you have at least 2000 maximum Health.

Heavy: Reduces they duration of enemy knock-ups effects to at most 0.5 seconds when above 80% maximum Health, and at most 0.75 seconds when above 60% maximum Health. Reduces the effectiveness of enemy knock-back effects by 20%.

I think this would be more interesting than just adding a new stat "+25% Heavy" to the game. This version is more dynamic and has more flavor. It also keeps champions with knock-up effects' early game strength intact because you need 2000 Health first, that way it shouldn't affect balance too much.

You could have the item's picture as a buff and it changes color to show you how 'heavy' you are at the moment similar to Thresh's E.

2 Comments

DraygenBiscuit2 votes

I think the point was that they didn't want to shorten the time of a knock up, to keep it as a viable form of cc.

shicky973 votes

Why do knockups get special treatment though? All other forms of CC are still viable despite being reduced by Tenacity. I get that the argument used to be that knockups generally don't last as long as other CC, but it feels like the length of knockups has powercreeped to be on par with most stuns.

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