Let's talk about Crit chance and Crit items

qwerty123x·1/17/2018, 10:28:34 AM·2 votes·230 views

My thoughts on this is to reduce the crit chance from 100% to 50% cap. Why? It is so that the adc or crit melee champion has to play safer and it takes them longer to deal damage, it is more rng based, it requires skill and positioning rather than mindlessly right clicking to win. Currently champions that stack crit outshine over champions with lethality. Hell, even crit champions can take out tanks in 3 seconds on their own because crit is basically double damage on their auto attacks plus extra. Tanks should not be dying in 3 seconds to crit champions and squishy champions should not get 2 shot by crits, they should have at least an opportunity to fight back.

Crit items and the crit chance they give obviously needs to be reduced if the crit chance cap is reduced to 50%. All the items that give crit needs their crit chance reduced by 90%. Statikk Shiv - 30% -> 3% Runnan's Hurricane - 30% -> 3% Zeal - 20% -> 2% IE - 20% -> 2% and so on...

The champions with built in crit like Fiora, Jhin, Pantheon and so on... will have 100% crit chance for their ability.

Obviously Yasuo will still get double crit chance from items, but his crit cap will be 50% like everybody else.

1 Comments

TreeDayBan1/17/2018, 11:03:40 AM2 votes

If you believe ADCs mindlessly right click to win, please switch roles and give it a go. Especially if you dont think they require positioning. I guarantee most people who whine about the ADC role wouldn't make it through laning phase without crying, much less teamfights. There are a few ADCs who are too strong; but if you think the entire role is just faceroll, mindlessly easy, then by all means put your money where your mouth is and give it a try.