Master yi mini rework
is a very hard champion to balance and I think that he has good potential to be a good champion and I wanted to try to make an update for him so maybe he could be better. This update is to make him more of an early/mid game champion from a late game carry. Remember numbers are subject to change
Base health reduced to 550 from 599 Base mana increased to 300 from 251 Base mana growth decreased to 25 per level from 30 per level Range increased to 150 from 125 Base armor increased to 26 from 24 Base armor growth increased to 3 per level from 2.2 per level Movement speed decreased to 350 from 355
Double Strike (Passive): New Effect: Grants 10% bonus attack damage
Alpha Strike (Q): Mana cost decreased to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110 Critical Strike damage reduced to 50% from 60%
Meditate (W): New Effect: Can no longer be interrupted (can still be stunned and such but his meditate will keep going) Damage reduction reduced to 40% at all ranks from 50 / 55 / 60 / 65 / 70% Now heals every 0.25 seconds instead of every 1 second
Wuju Style (E) REWORKED: Passive: After casting Wuju style or Alpha strike your next 3 auto attacks deal bonus true damage 10 - 44 based on level + 25% total attack damage based on level plus 2% of the enemies maximum health.
Active: Master Yi takes the daggers out of his boots and and does damage in an arc with the daggers (200 range) (15 / 30 / 45 / 60 / 85 damage + 25% of total attack damage) as a bleed over 2 seconds then a stab with his sword in a straight line (500 range) (50 / 80 / 110 / 140 / 170 + 75% of total attack damage) as a bleed over 2 seconds slowing the enemy by 50% for 0.5 seconds.
Highlander (R): New effect: Each kill master yi earns while Highlander is active increases the movement speed on Highlander by 10% Duration changed to 10 seconds from 7 seconds. On kill/assist duration changed to 4 seconds from 7 seconds.