Riot Games is starting to become like Bethesda
They don't give a fuck about bugs. But once they actually do try to fix it, others get added
They don't give a fuck about bugs. But once they actually do try to fix it, others get added
It's almost like League is a huge game and there are 143 champions that each can create very speicific issues in very specific situations that can cause problems nobody has ever thought about. Now put 10 of those in the same game.
That comparison is just poor, because Riot at least gives a damn still.
[{quoted}](name=Snake of Avarice,realm=EUW,application-id=3ErqAdtq,discussion-id=VKLlvMAy,comment-id=0000,timestamp=2019-02-16T10:00:26.520+0000)
It's almost like League is a huge game and there are 143 champions that each can create very speicific issues in very specific situations that can cause problems nobody has ever thought about. Now put 10 of those in the same game.
That comparison is just poor, because Riot at least gives a damn still.
Is that why Mordekaiser still exists?
Is that why Mordekaiser still exists?
So this was a thread to compalin about Mordekaiser......Why?
I dunno, Riot doesn't sell us mods for League.
I will sit here and wait for you to find me a SINGLE constantly being updated game without a single bug, I will wait, go on.
I will never forgive Bethesda for the fact there is, or at least was, a gamebreaking bug within the first few minutes of the opening SCRIPTED sequence of Skyrim that made the tutorial unable to actually start because Alduin wouldn't land on the god damn tower and do his Fus-Ro-Dah thingy to kickstart the game, and you would be forced to remake a character (well technically you could try reloading the automatic save made at the end of the character creation, but my experience is that reloading it doesn't fix the issue and I had to restart the game completely fresh).
That's just a special kind of 'not giving a shit', to release a game with a gamebreaking bug in the opening sequence that's entirely scripted. it's baffling.