Fizz should be heavily penalized for going tank.

ApexInTheCircle··6 votes·405 views

His Seastone trident allows for WAY to much damage for him to be allowed to build tank.

IMO his flat % damage should be removed and instead treated like Kogmaw's % damage, make it scaling so he has to make a choice.

11 Comments

Sasogwa3 votes

Actually what makes Kog'maw balanced is his lack of mobility, escapes and innate squishiness. If you give similar scalings to Fizz he'd become/stay broken. Those are two different kind of champions.

ApexInTheCircle2 votes

{quoted}

Actually what makes Kog'maw balanced is his lack of mobility, escapes and innate squishiness. If you give similar scalings to Fizz he'd become/stay broken. Those are two different kind of champions.

He keeps his assassination pattern but limits his tank/damage ability. No tank in the existence of league should be allowed to have that much mobility/damage and escape. He is an unfortunate side effect of high base damage and it needs to be fixed ASAP.

BloodyTompon1 votes

Was it not nerfed last patch? And the CD on his E?

ApexInTheCircle1 votes

{quoted}

Was it not nerfed last patch? And the CD on his E?

Yes, they lowered it down to 6% from 8% at max level but it still maintains what makes it strong - flat % damage. This is something that basically belongs on a tank or an adc that has no mobility.

Sasogwa1 votes

{quoted}

He keeps his assassination pattern but limits his tank/damage ability. No tank in the existence of league should be allowed to have that much mobility/damage and escape. He is an unfortunate side effect of high base damage and it needs to be fixed ASAP.

Wow, u clearly underestimate Kog'maw 's damage and scalings. What I'm trying to tell you and you don't seem to understand, is that the solution you're proposing will not nerf Fizz's damage. Kog'maw still has high base damages, he's just not tanky at all and immobile as fck. Yeah it scales better but it's still very potent.

You could just remove Fizz's %health damage. There is absolutely no need in his kit for that, he's supposed to be an assassin and %health damage goes fully against that. Though I kind of understand your point of view (less base damage more scaling), I don't think he should have scaling tankmelting either. Just remove the % health damage and he gets destroyed more easily by tanky guys, which is what is supposed to happen.

YJRBqwXJcS2 votes

"YEA THOSE FIZZ NERFS WOOOHOOO"

"HE'S STILL BROKEN NERF HIM MORE AHHH"

Trash stays trash

EWBS Mithilesh1 votes

so i guess poppy should have her percent health removed? and fizz takes risks using the w from having to be so close up. stop asking to nerf anything thats good. he's an assassin. the fuck is he worth if he doesnt kill?

ApexInTheCircle1 votes

{quoted}

so i guess poppy should have her percent health removed? and fizz takes risks using the w from having to be so close up. stop asking to nerf anything thats good. he's an assassin. the fuck is he worth if he doesnt kill?

I said they should turn it into a scaling % skill instead of a base stat, since base stats that are high are what allow assassins like Ekko and Fizz to build tank in the first place and when you mix that with their already high mobility its a recipe for frustration. Honestly who wants to fight against a tank that can assassinate a carry just because they have high base damage?

And as for Poppy she's fine since she lacks the high mobility and utility that ^ those guys have.

EWBS Mithilesh1 votes

true i see your point. perhaps hard cc?

Papa Slothy1 votes

same

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