Little Shen buff

CoolSpot2··2 votes·670 views

If we would add 40 AOE damage to his W (sort of like defensive spin attack+shield if you will) that would really help Shen with Split pushing and Jungling .

Right now Shen's wave clear is too slow and his tower damage is one of the lowest in game .

Also having Aoe damage would make him viable jungler .

7 Comments

Gare Jordans1 votes

If we would add 40 AOE damage to his W (sort of like defensive spin attack+shield if you will) that would really help Shen with Split pushing and Jungling .

Right now Shen's wave clear is too slow and his tower damage is one of the lowest in game .

Also having Aoe damage would make him viable jungler .

I honestly think that if you build AS on him, his split pushing is great thanks to his passive. That has to be a third item or so, and by that point in the game, you're waiting for a team fight. Maybe a little bit more base attack speed would help your cause.

Toothless Lion1 votes

That would actually be a pretty large buff. Though I don't think I would put it past Riot adding something like that even though Shen's lack of waveclear is his main weakness besides being melee.

TenSlashTen1 votes

oh so basically just another zed? oh boy.

Shen Demoni1 votes

I think if an AOE would be added to Shen's kit. It'd be a reworked Ki Strike except it scales off 5% of his maximum health instead of 10.

Dolterius1 votes

build a hydra..... there is your aoe gg...

SparrowPriest1 votes
ExecutorDill1 votes

Shen should have some other form of attack damage apart from his passive and q. Some champions can deal damage with all thier abilities including passive and other tanks can dish out way more than shen. This kit is keeping shen the same way he is only thing giving his W some small Aoe which can only be activated given the circumstances, making him more situational and help with waveclearing, slightly increasing the damage and cost on his poke; making him more aware of expending energy, reducing the cost and scaling on the shield, seeing in it's picture all shen does is cross his hands, as a bruiser it shouldn't absorb to much but at the same time shouldn't cost so much. Slightly decreasing the damage of Shadow Dash at earlier lvls and energy cost over lvls and adding a small healing factor to it depending on the damage and amount of enemies hit. You'll find that in this kit shen will still have energy consumption problems which is good forcing summoner to spend IP in energy runes. Everything I have in brackets are changes i can live without, everthing else are things I want desperately..

Riot I guarantee if you make these changes, summoner's who love shen will leave you alone, and he will not be op, in addition i think you can add 7hp and 1 armor to his base stats, that would be very nice :)

Passive- Ki Strike [Unchanged] but in addition shen takes 10% reduced total damage from critical strikes and or shen gains 0.10 magic resist upon killing enemy unit, 0.50 if champion.

Vorpal Blade- Cost 65 energy. Deals 65/105 /145 /185 /225 +65% AP scaling. (Range increased to 500 from 475). Healing values untouched. If shen dashes to a target marked with Vorpal Blade the cooldown of shadow dash is reduced by 2 seconds .

Feint- Cost 40 energy. Absorbs 60/100/140/180/220 +40% AP scaling and 1/2/3/4/5 every 5% health missing. (Basic attacks on shield reduce the attacker's attack speed by 5% for 3 seconds). After the shield breaks for 3 seconds shen is able to cast Crescent Slash damaging all targets in front of him [work on minions and monsters as well as champions].

Crescent Slash- Cost 25 energy. Deals 50% of the shield as magic damage in a 115 degree cone with a range of 300 slowing enemies hit by 10% for 1.25/1.5/1.75/2 seconds. Damaging a target marked with Vorpal Blade will consume the mark and cause them to bleed for the same values of the heal on vorpal blade.

Shadow Dash- Cost 120/115/110/105/100 energy. Deals 20/40/60/80/100 +100% AP scaling as true damage. Shen is healed for 10% of the damage dealt per target hit. (Increase the Hitbox on the taunt). Taunt duration increased to 1.75 seconds from 1.50 seconds.

Stand United- Unchanged [No complaints here!]

Everyone who agrees with my changes share this everywhere because i really want riot to change shen's kit :)

sincerely, another Shen player Shen

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