People overreacting to Cinderhulk

CoolSpot2·3/30/2015, 4:57:40 PM·25 votes·2,769 views

I have been complaining about tanks having low clear speed for 2 years . Although not very noticeable it resulted in low income and ultimately hard to win games . Cinderhulk in my opinion is the right way to go because it creates a clear build patters for those who want to be tanky .

Sejuani Yes I do believe Sejuani is OP with Cinder . She is fundamentally strong teamfighter and nothing can change that . Personally I would distribute her W damage to other skills so her power spike is slower . Lets not Nerf the Item because of one champion aka "Warwick Effect"

Here is what some players may not realize .

10% Cooldown absence is absolutely huge . Tanks rely on Utility to be significant and with miserable 5% for the most of the game its hard to accomplish .

Perfect example: Rammus Last season Rammus was my to go jungler . I had 65% win rate with him playing mostly 2200 elo games . This season Rammus was struggling to do cooldown nerfs on Q and hard early leveling .

Cinderhulk helped him but I still choose to play other champions . Why? No cooldown . Rammus needs it for Q and W otherwise he is useless if he can't pop it twice in a teamfight .

Nautilus Maokai Zac Shyvana Volibear

All of these guys needs cooldown which is hard to squeeze with CInderhulk being priority . Likely you won't have any until very late game .

Yes Cinderhulk definitely helped but it doesn't need nerfs . Maybe few balancing changes for champions like Sejuani .

36 Comments

IcyPepper3/30/2015, 5:08:18 PM32 votes

Oh no, an item giving 25% bonus health is OP.

It's not like item 3031 increases the power of critical hits by +50%, item 3153 will deal 25% more damage, and item 3089 gives 30% extra AP.

Give carries more damage and they rejoice. Give tanks more tankiness and everyone loses their minds.

JedenVojak3/30/2015, 6:49:47 PM2 votes

Sejuani doesn't need nerfs. Her slows don't last nearly long enough - she needs a slow buff.

metaworldpeace103/31/2015, 5:29:21 AM2 votes

Cinderhulk is fine as it is, Tank Junglers can now finally... wait for it... TANK! It's fine honestly, nothing really needs to be changed. Amumu/sej/naut/zac will have high winrates when they are strong because of how much teamfight power they bring.

blubabby3/30/2015, 8:42:49 PM2 votes

Cinderhulk is DEFINITELY a huge buff to Nautilus. In somewhat of a nutshell, Cinderhulk made mid-late game occur earlier for tanks than before. And we all know of the monster that is late game Nautilus.

NoMonku3/31/2015, 7:42:25 AM2 votes

The item itself is fine. Most people just see it as new and new is scary and is the main focus for the blame. If the item is a problem, they can tone it down a bit, though I don't really think they need to. I DO think that they need to change some champions who benefited from it, though, mainly the ones who have damage that scales off of % hp.

WolfChases3/30/2015, 6:19:16 PM2 votes

Cinder is bu far one of the most balanced Items we got in last 2 years. Nerfing Cinder wont affect Sejuani at all. Why? Simply because Sejuani was strong even before the Cinderhulk. The only problem she had was early game clear when she could het counterjungler by Lee, Kha, Eve, old Elise, etc. Cinder just helped her early game while her late game is still intact. I have played Seju before the Cinder, and believe me, with or without Cinder, Sejuani is a monster. The only way to tone down Seju is to reduce her HP somehow.

You cam build same itms on Volibear and Sejuani, but sejuani will reach almost 1000 hp more than Voli.

Ruudi3/31/2015, 5:38:59 AM1 votes

Shyvana She doesn't NEED Cinderhulk, unless you're building tank AND going jungle. AD Shyvana is pretty fun, with many different forms and combos. Volibear + item 3022 +item 3153 +item 3110 Cinderhulk? Yeah, uh... Later?

Cinderhulk IS a very useful item, but there's NO need to rely that heavily on one item.

Crett3/31/2015, 5:11:07 PM1 votes

now would it be the end of the world if they changed cinderhulk like this

  • 150 HP
  • 35% Bonus Health I mean Sion wouldn't get that much stronger he'd only get a couple thousand more hp
The Undine3/31/2015, 5:27:09 PM1 votes

give her the nautilus treatment, take some power of her W, and put it into another skill

Aboylova923/30/2015, 5:35:16 PM1 votes

I tried to explain this to a friend who had some rough ranked games because the other jungler knew how to use his kit better than the player using Lee Sin. Voli stacked health, and no one on the other team bought percent of health damage items, along with not using their picks correctly. If you have a Lee Sin on your team, you BETTER be snowballing that game early/invading the enemy jungle. Also, just because you have a few fed carries, doesn't mean you win the game. It's not a TDM game.

Also tanks are still rough early. Yes the Cinder helped a ton...once you're able to get it. This was the common complaint with Amumu. Sure he's a great champ, but he's easily abused early game. For some reason, people seem to have forgotten how to play against tanks, which who can blame some of them as they've been pretty irrelevant for a while, but don't go crying for nerfs because something "seems" OP.

Sej is OP without a doubt, but champs like Voli, Naut, and my personal favorite Zac, are all actually great choices now. And it's not like you can't still play Rek'sai, Fiddle, Vi, Lee, J4, ect at a top level, there's just actually competition.

Oh and OP, one thing you did forget is the loss of tenacity on Cinderhulk. Now if there's a CC team, which is likely, you have to invest in another 1200 gold to pick up that stat.

Llanite3/30/2015, 6:19:27 PM1 votes

Unpopular because everyone hates tanks.

Let's face it, they are pest, they do zero dmg, but can't be get rid off, even if you go through all the pain to kill one, he'll give 100g and come back with....more defense. Pure annoyance.

Same reasons people hate Yi, Fiora, Irelia and other stat balls, nothing one can do to 'outplay' them, hence promoting slow, boring and non-interactive gameplay.

Tanks need a total rework, not buff, utility should scale with AP and one should balance between combat stat and defense. Not blindly stack one and also get the other.

To illustrate the point, what do you think about Annie also getting HP and defense as she stacks more AP? Not every excited yeah?

Volt Cruelerz3/30/2015, 6:48:50 PM1 votes

Honestly, I do think they were a bit swift to nerf it and given its ability to change the meta, I feel like it should have been given two patches to stabilize as people got used to buying against tanks again. Sion and Sejuani did need nerfs though...

DrathTurtle3143/30/2015, 10:35:05 PM1 votes

For CDR I build item 3110, oh sh#t I'm playing Zac. Fine, I'll just build a item 3065. What do you mean they're all AD. Okay scratch that, I guess I'll build item 3056 and item 3158.

Lapison3/31/2015, 12:15:34 AM1 votes

I don't think the newest nerfs to Cinderhulk will hurt too much; I actually realized a few days ago that Cinderhulk was always cheaper than the other jungle enchants by 50 gold. Why? No reason, just there. So it makes sense that they'd normalize it.

That and minus 50 health (and the extra 12.5 from the 25% health)? I think that's basically a tap. It's like the Sej nerfs; I don't think they're meant to completely decimate tanks in the jungle, but rather to bring them into line.

The 10% CDR and tenacity...I think it's that the 25% health and Sunfire ability emphasizes a different play style. I think I personally would rather take the 25% health boost; health is something that itemizes against both AD and AP naturally. The 10% CDR and tenacity, to me, it felt sorta negligible late game. I'd run in and just get blown up; at least with more health, I get blown up a bit later. Personal preference.