Dragon Might should give +6% bonus HP

CoolSpot2·3/30/2015, 3:45:13 PM·30 votes·2,422 views

Dragon might is extremely biased toward champions who naturally stack offense .

What does a tanky build get from dragon ? I can't really stack flat AD/AP on Nautilus,Sejuani,Zac,Volibear,Amumu e.t.c .

So as full tank I get 2AD and 0 to 3 AP when someone like Rengar gets 18 AD late game .

Dragon Might pretty mugh dosen't make a difference for tanky champions so there is clearly some favoritism . Although tanks are doing fine right now but that is a different issue all together .

What about tanky support champions vs support champions who stack AP? Again tanky support gets nothing significant .

Also the third bonus is 15 bonus movement speed . This easily benefits champions who are purposely handicapped with low movement speed . Shouldn't it be +5% instead of 15 to keep the field equal ?

Honestly the hole Dragon Slayer advantage is questionable . Tower damage seems so silly considering how fast AD carries kill towers anyway .

Dragon should not favor any particular build . The way I see it there should be increase to bonus HP to take into account champions who buy hp items .

6% Of Bonus HP should be about 120 which is still not as good as 18 AD late game .

22 Comments

Elo Guy3/30/2015, 3:48:16 PM9 votes

lets make tanks stronger good idea

Llanite3/30/2015, 5:46:29 PM8 votes

Because further emphasizing on the first dragon is a terrible idea.

Plus, it double-dips on those that has dmg scale with health (siom, mundo, sej).

Lastly, people will then demand having mana, then energy, then defense, because everyone should have nice things.

Sailor Mint3/30/2015, 3:54:33 PM3 votes

Also the third bonus is 15 bonus movement speed . This easily benefits champions who are purposely handicapped with low movement speed . Shouldn't it be +5% instead of 15 to keep the field equal ?

It is +5% movement speed.

qetzel3/30/2015, 4:45:43 PM2 votes

I thought that Dragon was supposed to help teams close games out. Having a slightly tankier frontline won't really help with that, but having more damage will.

Cindikle3/31/2015, 3:20:44 AM1 votes

Honestly currently a bad idea. Tank junglers just got in a good spot. If we keep buffing them we'll see problems and they'll see nerfs.

I understand what you are saying, but I think we should be leaving this one alone. As well as there being a reason damage out scales defense.

If tank junglers started falling off again for whatever reason, this would be a good place to start buffing. Riot should keep this idea pinned on their "Board of Maybes".

Teridax683/30/2015, 9:03:47 PM1 votes

I think Dragon and Baron buffs having no major defensive components is a deliberate move, since they're there to accelerate games (five-stack Dragon and/or Baron buff are late-game win conditions), though I agree that there could be more ways for tanks to express their strength. The change to Gromp's buff was a huge step in the right direction, and perhaps there could be other ways of enhancing tanks via objectives. The biggest risk with changes like these is that buffing tanks in the wrong way could end up stalling games for way too long (that was an issue way back in Seasons 2 and 3, when tanky DPS champions were dominating the game), but I also think Riot's recent buffs to tanks show that it's possible for tanks to be strong without warping the game into a turtle fest.

yukonl3/31/2015, 12:16:34 AM1 votes

Then Riot goes to nerf tank champions...

Tsunday3/31/2015, 1:53:59 AM1 votes

Honestly the hole Dragon Slayer advantage is questionable . Tower damage seems so silly considering how fast AD carries kill towers anyway .

It means after the fact if my AD doesn't survive the teamfight I can take the towers. Also it helps now that towers have shields/stronger continuous rays and are easier to defend. When contested they are harder to push down without buffs, when not contested they are easy because ADCs shred towers.