Dragon Might should give +6% bonus HP
Dragon might is extremely biased toward champions who naturally stack offense .
What does a tanky build get from dragon ? I can't really stack flat AD/AP on Nautilus,Sejuani,Zac,Volibear,Amumu e.t.c .
So as full tank I get 2AD and 0 to 3 AP when someone like Rengar gets 18 AD late game .
Dragon Might pretty mugh dosen't make a difference for tanky champions so there is clearly some favoritism . Although tanks are doing fine right now but that is a different issue all together .
What about tanky support champions vs support champions who stack AP? Again tanky support gets nothing significant .
Also the third bonus is 15 bonus movement speed . This easily benefits champions who are purposely handicapped with low movement speed . Shouldn't it be +5% instead of 15 to keep the field equal ?
Honestly the hole Dragon Slayer advantage is questionable . Tower damage seems so silly considering how fast AD carries kill towers anyway .
Dragon should not favor any particular build . The way I see it there should be increase to bonus HP to take into account champions who buy hp items .
6% Of Bonus HP should be about 120 which is still not as good as 18 AD late game .