Hey Riot! The direction of Mordekaiser!

Malicious Metal··38 votes·3,991 views

Well first off a big "thank you" coming from my cold metal Hueart. The current PBE cycle's the first glimmer of hope for Mordekaiser on the gameplay front and I'd like to seize this opportunity to get down to business and contemplate on which direction Mordekaiser should be guided towards.

To do this I'll just present some of my ideas on how to tweak his current kit and offer my insight on why I think they should be considered. Still, I'm no gameplay expert by any means but a Metal-maniac, soon...

IRON MAN Real talk? I hated the change putting his shield gen from 35% down to 25% but with the changes to his Siphon I'm actually quite happy with his passive. Nothin' worth changing here except maybe not making it decay during combat but decay at a higher rate outside of it (2% base health perhaps?)

Mace of Spades Let's be honest. His third Q is satisfying but that's about it. It lacks counterplay if he flashes on top of you and it takes up way too much of his damage budget.

I like the direction of his Q proposed on the PBE but rather than making his third Q hold most of his damage I'd like to propose the following;

->Mace of Spades empowers Mordekaiser's next three basic attacks, adding a magic damage component. ->No longer doubles the third strike's damage. ->Each of the three hits deal 100+110%AD+80%AP for a total of; 300+330%AD+240% AP. The damage is even lower than the current PBE one but it gives him consistent Damage on each hit. No more insta bursting! Yet, for Morde to remain a threat beyond his third Q he has to be able to put out constant damage so how about we borrow from Hecarim's Q and add a stacking buff towards Morde's Q, reducing his Mace of Spades' cool down by 1-2 depending on the stacks he gathered. This would make him a threat in prolonged fights since he'd be smacking his enemies 24/7 with his mace of spades. The stacks would also increase his health costs to even things out a bit.

This change would make him less oppressive with his third Q and give him ways to continue building up shield and dish out damage once he's in the fray.

Harvester of Sorrow Welp, Solo casting for the DoT would be nice. Period.

I'd even go as far as to suggest the removal of the heal in favor of a bit more UMF for his W :9

Siphon of Destruction I'm pretty satisfied with this one actually. It was overbearing pre-rework due to its high base damage and spammability. It now functions as Mordekaiser's Shield Generator tool, making it his bread and butter ability for fighting his foes.

Children of the Grave As much as I miss the old range (850 range ftw!) Morde should be kept as a close-range damage threat rather than a long range nuker.

Base stats!: Mordekaiser's base stats are something worth looking at, being really low and not exactly helping him get the job done.

Movement Speed; Buffing his MS up to 335 would be only fair after the nerfs to Trinity force and reducing his attack range to 175. Besides, he's the only juggernaut without any Mobility/CC and most of his hombres got MS upwards to 345.

Attack Speed; His AS being low was a great way to ensure he wouldn't just smack his enemies with his third Q too quickly. But with the proposed changes one could consider buffing his AS per level to make him able to get off his Q's more often in the late game where every second counts.

Base Armor; 20 base armor... Ehh.... He might need a tad more armor but I'd actually be fine with his armor per level being beefed up instead.

Base Health; 525+73/level. Maxing out at 1765. Really, really, really low for a Juggernaut. Especially compared to Darius, Illai and Gren all of which have over 2100. ->Health per level 73->83. This would make him max out at 1900ish without buffing his early all that much.

I hope you've noticed a pattern here; Morde should scale a lot better with levels to become this Lategame Monster and to make use of his shudders W passive. Not only this but his beefed up base stats would help him survive longer in fights and get his Q's off. With my proposed Q changes he'd need to stick around to deal his damage so these changes should be reasonable.

Riot's Agenda? Meddler once mentioned they wanted Morde to become more of a consistent damage bruiser that just refused to die with his Iron Man passive and less of a burst champion that completely obliterates you in the fragment of a second. With his Q being similar to hecarim's he'd be able to put out great sustained damage, filling his shield 24/7 and get rewarded for STAYING in melee range to destroy the opposition rather than just getting ONE empowered Q off to completely vaporize the unlucky enemy.

Still, this is only my opinion. We all have different visions of the Master of Metal, The IRON REVENANT. Still, the fact that there are Mordekaiser changes on the PBE pleases me greatly and I'm anxious to know Riot's plans regarding Mordekaiser and how he'll finally become a healthy addition to the game, making most Morde fans happy :)

~M.M

http://pre07.deviantart.net/6fd0/th/pre/i/2013/149/d/f/mordekaiser_and_rigby_by_dand01-d671trd.jpg

31 Comments

Stars Shaper11 votes

A dream I have about Morde is for him to have inbuilt Tenacity (on his Shield maybe?) so that instead of CC mobility becomes his counter. I mean, Morde should be the Death Juggernaut that might be slow but he is coming for you and you better get the hell out of here.

Malicious Metal9 votes

Tenacity on his W active would be something worth experimenting with imo^^

Stars Shaper3 votes

Having it on a on demand spell is even more interesting. Kudos for you.

Lord Boltrix2 votes

I would comment more on this, but I'm still working on like a 20-page report on how to change Mordekaiser for the better.

Mordepool2 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=VA9AafpK,comment-id=0006,timestamp=2015-11-15T19:46:43.725+0000)

A dream I have about Morde is for him to have inbuilt Tenacity (on his Shield maybe?) so that instead of CC mobility becomes his counter. I mean, Morde should be the Death Juggernaut that might be slow but he is coming for you and you better get the hell out of here.

I have shared your dream since S1

Du Ma Mi6 votes

I feel like, for a literal living suit of armor, his base armor, and armor per level should probably be better than "Slightly Below Average", but that's just me.

Mordepool5 votes

I'm excited about the change. I can say that for the first time in a long time

Malicious Metal6 votes

Me too, first time since patch 5.16 for me to be genuinely optimistic.

Mordepool4 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=VA9AafpK,comment-id=00030000,timestamp=2015-11-15T20:02:51.432+0000)

Me too, first time since patch 5.16 for me to be genuinely optimistic.

I might play test him when it hits live. "Purely for Research" not to say I'm coming back to Lol full time*.

Chespin20134 votes

I really just want the old W back so I could cast it on minions too help waveclear. I still try to make Morde mid work after all the changes but his W as of right now just feels unsatisfying. Hopefully they will do something about this in the future because Mordekaiser shouldn't be a champion that relies on others to use his kit. He isn't called the Iron Revenant/Master of Metal because he holds hands with his friends no he is the dark lord that will smash you into pieces and make you his slave.

DogIsGod4 votes

[deleted]

Jacknife14 votes

Say hi to the man with the gun for me :) you know, the guy putting it up to your head and making you read all of MM's threads. Because I don't see any other reason you would be here if you don't like them, other than you're being forced against your will.

DogIsGod1 votes

[deleted]

Ralanr2 votes

My experience with the gameplay forum in general. All the preseason complaints.

H0ldFa5t1 votes

It's a new forum game where you try to find a post that isn't whining, crying, or complaining of some sort. They're pretty well hidden, good luck.

Lazypeon1005 votes

He isn't really whining in this post? Also his threads are almost always well constructed. I don't always read them, but I can't really blame him for making threads like this.

Otherwise, we end up with new versions of the cass rework. Ew.

hopeful43 votes

Morde should scale a lot better with levels to become this Lategame Monster

Not sure if they should focus on making him a lategame monster. I play only duo lane Morde and the niche of duo lane Morde is to end the game before the ADC outscales you. The PBE changes taking a bit of his early laning power and making him a bit stronger in lategame. While not enough to change his identity, i would prefer them to stop following the same approach cuz elsewise there would be no reason to pick him over the ADCs

Ofc i dont play solo lane Morde so its expected that the interests are somewhat conflicted.

Edit: TFW you get downvoted for stating that you like a champion in another role than other ppl

Jacknife3 votes

Honestly, I would even accept not giving his W solo strength if they just raised his base stats so he can actually take a hit in a solo lane. It seems like any champion with 325 ms just can't survive by themselves, and Mordekaiser 's one of the biggest pushers in the game. Even when I do ward, consistently, it's a crap shoot whether I'll live since I'm just so damn slow.

Khâmul2 votes

I'm playing mordekaiser in solo top,he is viable while you play him as a bruiser ap. still,even if I miss the old Q . the new one is supposed to be a threat because it's not that easy to put it (except with flash). I don't know if this Q will become a threat,i'll wait after the pbe to confirm if it's effective. the thing I know is that's going to be hard to get adc because item 3137 gives life steal.you'll need burst champions with you to get it (or you'll have to kill the apc to become an ap/tank killing machine). i'm proposing this build,it's pretty effective:item 3006 item 3065 item 3157 item 3151 item 3143 item 3116 (with armor/lvl, rm/lvl ,magic pen runes and cdr/lvl quint.

(i usually switch between item 3157 ,item 3001 or item 3089 ,depending on the enemy team. but in this season,we'll see more ad than ap...)

Malicious Metal6 votes

I actually rock a similar build^^

item 3111 item 3116 item 3146 item 3053 item 3157 item 3065

And item 2138 since he's IRON MAN.

Hue

Zair Umbras1 votes

Why get a gunblade? He's pure AoE and his Q is counted as an AoE for the sake of Vamp.

doombotMECHA2 votes

because he uses health as a resource, and has one of the worst health regens in the game.

Zair Umbras2 votes

Yes, but he only gains 5% vamp off of it because his abilities are all counted as AoE. His W offers more healing than a gunblade. :(

Malicious Metal3 votes

There are several reasons for including. Gunblade;

-Morde scales extremely well with AD and AP -it provides a ranged point and click slow with decent base damage and ratio as well as only having 30 second downtime -its build path is great and its cost was kept the same in the preseason -the pseudo spellvamp synergises with grasp of tge undying and Spirit Visage -it provides a very strong mid game power spike

-Nostalgia factor's a reason to pick it up as well. For me at least

Zair Umbras2 votes

Nostalgia. For the days of old when you rushed a Gunblade first just to make your enemies cry.

Hyrum Graff2 votes

I think the reason his base stats, including per level, are so low is because he'll always be a higher level than his lane opponents. Acting as a designer, here's what I would experiment with on Morde. Thoughts?

I believe Morde can be strong in a duo lane because he as a kit that works well in one, not because he out-levels the enemy lane. (I think your experience backs this up as well. "Don't need adc. Morde steal adc.")

  1. Harvester of Sorrow:
  • Remove bonus XP
  • Nerf the Damage to ~2/3
  • Damage while not overlapping returns, including self-cast.
  • When overlapping, both zones deal damage (4/3x live damage)
  1. Children of the Grave: since Morde is losing a lot of burst, his R needs a different purpose from "I'm bursting you now, mkay?" With this change, casting your ult on an enemy means, "I'm coming for YOU, and I don't care what gets in my way!"
  • When moving towards a cursed enemy, Morde gains 50 bonus MS.
  • When moving away from Morde, cursed enemies are slowed by 50 MS.
  • When there is a cursed enemy within 1500 units, Morde gains 30% slow resist and tenacity.
Stars Shaper2 votes

I'm trying to play Morde Top but I am in some real troubles, I've faced a Darius and a Olaf for now.

Basically I can afford trades at level 3 and even get an early kill if I'm lucky enough just to be totally destroyed as he gets the first item because of their damage being abnormously more than mine plus my defenses being useless. I t feels like any other toplaner can do everything better than me.

Mordelicious2 votes

If this goes live i am done playing morde, in fact i will rename.. his q was all he had, and now they nerfing it so badly. they should just make it a passive and event he dmg out

Jaghatai2 votes

Love the work you do Malicious Metal

But I personally want to see this rework burned to the ground. There's barely anything in here worth salvaging. The Q is bogus, the W doesn't work and is partially broken, E is pointless and R got neutered for the sake of a dragon pet that effects one map.

I think the Mordekaiser community shouldn't be looking to compromise as much.

ZT Xperimentor1 votes

I agree about his shield dealing damage over time, something that shouldn't have been removed to keep top lane viable. However I'd rather have his old mace of spades back; the boosted damage against someone trying to solo you was a nice unexpected buff, while the splash damage allowed him to farm despite being bullied by more dangerous top laners (riven, gnar, ext). But I still agree he needs his base stats buffed, they wanted him to be a juggernaut then turned around and made him out of tinfoil.

Kaeblen1 votes

The Gimmicks are being buffed. http://4.bp.blogspot.com/-qLdI7hPTs7w/VkZ8O6jGLfI/AAAAAAAA0lE/JhNRsc9MZe0/s640/Eee.jpg E now scales from 15%-24% instant shield at level 5.

I love that he can get his shield on, but this is just the wrong way of doing it.

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