[{quoted}](name=Little Mac is OP,realm=NA,application-id=3ErqAdtq,discussion-id=V7ZK6QRk,comment-id=000000000000,timestamp=2016-01-01T21:37:32.927+0000)
Nothing you said is actually a response to my post..
You do realize a queue that only allowed high winrates would, by definition, destroy its own population, right?
thus why its a toggle box
in high queue I already gotta wait fucking 5-6 minutes per game anyways
I dont see why I shouldnt be allowed to wait even longer to at least have a competitive game and fair chance at climbing elo
if your willing to wait 10-15 minutes for a guaranteed competitive game with great players it should be an option compared to a halfassed queue option that will get half assed results like my game where the skill levels were clearly worlds apart
last night I also matched up vs 2 challenger smurf and 1 master smurf on the same team
1 acct literally had 1 loss the other had 3 losses in d2 elo
the 3rd had like 78% win raito over 60 games or something
we actually managed to win due to one of them picking teemo and falling off but it was still a hard ass game and they also only lost because I roflstomped bot lane and made them go like 0-10
how is it fair to match acct with 99% win ratio on same team with some guy with a 50% win ratio account playing as a 23% win ratio lucian?
there certainly needs to be a limit to how many incredible players are put on 1 team or you just get lopsided 16-0 curb stomps because "lol same elo"
even though one guy plays like shit every game and the other goes like 15-2 every game
if the system actually looked at the major difference in numbers it would realize how far apart these players really are and ignore the shitty inaccurate elo system