6 Comments

Verxint3 votes

..You do understand how that doesn't work right?

Someone has to lose for someone else to win.

A Wild AP Sona1 votes

[{quoted}](name=Little Mac is OP,realm=NA,application-id=3ErqAdtq,discussion-id=V7ZK6QRk,comment-id=0000,timestamp=2016-01-01T11:00:41.468+0000)

..You do understand how that doesn't work right?

Someone has to lose for someone else to win.

literally the vast majority of the time I lose in high elo its because my team is overwhelmingly shit compared to the enemy team and my team doesnt belong in the elo

me climbing at this point is literally more based on the luck of me getting viable teammates than me actually performing well because I play consistently well

it doesnt help that riot trolls me and gives me -23 gains for putting trolls on my team I had no control over

Verxint1 votes

Nothing you said is actually a response to my post..

You do realize a queue that only allowed high winrates would, by definition, destroy its own population, right?

A Wild AP Sona1 votes

[{quoted}](name=Little Mac is OP,realm=NA,application-id=3ErqAdtq,discussion-id=V7ZK6QRk,comment-id=000000000000,timestamp=2016-01-01T21:37:32.927+0000)

Nothing you said is actually a response to my post..

You do realize a queue that only allowed high winrates would, by definition, destroy its own population, right?

thus why its a toggle box in high queue I already gotta wait fucking 5-6 minutes per game anyways

I dont see why I shouldnt be allowed to wait even longer to at least have a competitive game and fair chance at climbing elo if your willing to wait 10-15 minutes for a guaranteed competitive game with great players it should be an option compared to a halfassed queue option that will get half assed results like my game where the skill levels were clearly worlds apart

last night I also matched up vs 2 challenger smurf and 1 master smurf on the same team 1 acct literally had 1 loss the other had 3 losses in d2 elo the 3rd had like 78% win raito over 60 games or something

we actually managed to win due to one of them picking teemo and falling off but it was still a hard ass game and they also only lost because I roflstomped bot lane and made them go like 0-10

how is it fair to match acct with 99% win ratio on same team with some guy with a 50% win ratio account playing as a 23% win ratio lucian? there certainly needs to be a limit to how many incredible players are put on 1 team or you just get lopsided 16-0 curb stomps because "lol same elo"

even though one guy plays like shit every game and the other goes like 15-2 every game if the system actually looked at the major difference in numbers it would realize how far apart these players really are and ignore the shitty inaccurate elo system

Go to Heck1 votes

You will never improve this way. Playing with people who are better and worse than you teach you to adapt and learn based on the situation. If your mid is crap and your top is carrying as a jungler i know to go top and feed the hell out of him. Leave a lost lane alone and go help the cause in another area. As Khazix would say "Consume and Adapt"

A Wild AP Sona1 votes

{quoted}

You will never improve this way. Playing with people who are better and worse than you teach you to adapt and learn based on the situation. If your mid is crap and your top is carrying as a jungler i know to go top and feed the hell out of him. Leave a lost lane alone and go help the cause in another area. As Khazix would say "Consume and Adapt"

I dont need to worry about people playing "better" than me because my sona is already challenger and I am immune to feeding and "bad" games my idea of a bad game is going like 6-6-20 as sona

I am at the mercy of how awful my teammates are its 100% impossible to carry game as sona before you complete frost queen/mobis and in some cases sheen

so you basically need 2200 + 800 + 1050g before you can really perma roam and get every lane fed

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