Give Kindred Their Heal Back

the weeaboo··14 votes·1,201 views

She is very weak in the current meta compared to other junglers. Literally anyone else will blow her out of the water at basically all stages of the game. She is going to be constantly low HP due to having zero sustain or defensive tools.

I realize that shes getting a minor buff but it really isn't enough when you compare her to others like Rengar, who gains damage for kills 10x easier and can build full lethality.

13 Comments

Danny DeVito4 votes

If you kite combined with how Wolf's Frenzy affects jungle camps then you can clear camps and take next to no damage. Except for Raptors but w.e.

They really do not need the heal, and I feel like it would barely help them out that much. Also part of the issue with the heal is that it was allowing them to go bot with free sustain.

Furthermore, the buff they're getting is hardly minor. The fact that Kindred's first mark could be enemy raptors previously was praying to the RNG gods that you wouldn't be fucked over by having them marked. When I play Kindred I barely ever take my own raptors on a first clear let alone enemy raptors. It's suicide.

Joxcab4 votes

Raptors already fucks over Kindred anyways with how cancerously strong they are and how many there are.

the weeaboo2 votes

Yeah I know all that I'm M7 Kindred 40k points. Ive used her a couple times.

And I've tried to play her but she is just too weak.

Danny DeVito3 votes

{quoted}

Yeah I know all that I'm M7 Kindred 40k points. Ive used her a couple times.

And I've tried to play her but she is just too weak.

you're also bronze 5 0 lp with like 1 kindred game in ranked so idk man

OurLestrade4 votes

I'd rather they didn't.

Keevalroy4 votes

Every Kindred nerf was justified - I'm sorry, but that kit is repulsive and should not have been approved let alone added to the game, Also, comparing Kindred to an even more toxic, even bigger mistake doesn't really help your argument.

the weeaboo1 votes

Every jungler is a toxic mistake. She should at least be even with the rest of them

The Yetii Rider3 votes

When Kindred has a heal, she is able to clear the entire jungle without taking any damage and she becomes a toxic aggressive early invader (with range).

Better to just leave her as a scaling champ.

the weeaboo1 votes

She is literally designed to be an invader/duelist. She doesn't scale if you are behind AT ALL. Get killed once in early game by enemy jungler and youre pretty much done the whole game.

The Yetii Rider2 votes

She was designed to be an invader. That playstyle was ridiculously unhealthy, mostly because none of her skills can miss AND she has range. So Riot gutted her early game power and good on them for doing it.

SirLapse1 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=V53e2JqA,comment-id=000300000000,timestamp=2017-03-05T07:39:04.574+0000)

She was designed to be an invader. That playstyle was ridiculously unhealthy, mostly because none of her skills can miss AND she has range. So Riot gutted her early game power and good on them for doing it.

She was designed to be a jungler. Riot had no other intentions for her and they gave her an overloaded kit in their attempt to make her jungle, leading to her dueling strength and oppressiveness. There was literally no intended "role" other than marksman jungle. She was not made to be an assassin at all.

Chembaron Yamada1 votes

Kindred were never intended to be an invader/duelist. You have to invade the enemy jungle, since there is where your stacks are. But Kindred never were built to be good at dueling the enemy jungler in their territory. It was a trade-off, it meant that you had to take a risk by going in the enemy jungle to get your marks even if you are weak at dueling so there is the risk to get killed while you are trying that.

Kindred were meant to be a late game monster, relying on their team mates in the early game to come to that point. Kindred don't have hard CC, just a slow. Your laners were meant to CC the enemy laners so you can get the kill (and that way: a mark for more damage).

The jungler designed to be an invader/duelist was Rek'Sai. Because she has the tools to be good at it, being able to locate the enemy jungler with the tremor sense, surprising them with your tunnels and being pretty good at dueling because of the knockup, good damages, attack speed... all that stuff. Unfortunately they nerfed Rek'Sai so she is no longer the diver she was intended to be. Hopefully that changes soon.

SirLapse2 votes

That heal made her nearly unstoppable in the early phases of the game. You're not expected to 1v1 the enemy jungler (which you can currently do with your base damage unless it's called Warwick or Nocturne). Graves? You can 1v1 in his own jungle. Shyvana? You can 1v1 her too. Kha'Zix? Yup. Rengar? Nope. But why not Rengar? Because he can gap close you immediately and can heal off your burst after landing E. The pattern is pretty obvious that sustain beats Kindred 1v1 early.

Her base damage allows you to half health anyone on a gank, and if the jungler decides to go take Raptors at the start of the game when it's not optimal for them to do it, you get a free kill because of the half health rule. I do not know where people get this idea that her base damage is low other than them using crappy rune page setups. If you're not going high attack speed then yeah, your clear will be horrendous. That's a player knowledge issue, not a champion issue. That's always been a problem on Kindred with how players know so little about how to actually play her. The heal also made Kindred's entry phase into the jungle harder because you needed to know how to kite mobs even better than you would have to do right now. So you'd be exacerbating the issue yet again by bringing it back.

The primary issue with Kindred in this current meta is that she is EXTREMELY predictable and you have to mindgame the enemy on a champion that gives the idea of "mark them and kill the intended target at around the time you select them." You cannot "reflex marks" because they take so long to activate on a champion, meaning that you need to set everything in advance and hope your laners don't screw it up. I cannot tell you how many Marks I've missed because the activation was too slow and now I need to wait to select someone else or camp the same lane.

Now pair the above with meta junglers who are NOT blatantly describing to the enemy what they intend on doing, and there you go. Predictable jungler, predictable plays, and requires items to scale into the game. If Graves was the same, he wouldn't even be meta because of the same issues of needing items to scale. This also means if you know how to play around that predictability to make the enemy jungler waste their time, you're going to be dominant. And that's exactly what good players with Kindred have been doing for a while now.

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