Shady Match Making System

52409615_DEL··1 votes·489 views

There is something very shady happening with the match making system, and i will tell you why. My evidence is a total of 700+ ranked games just this season. I started in Bronze 5 this season, and climbed all the way to gold 4 as of right now, i decided that this time around i wanted to get at least plat, was going to quit bitching and truly try to improve in every single game and grow from all my defeats, this was my initial attitude.      So i grinded, grinded and grinded some more, and through these 700+ ranked games i noticed something very odd that happens to the match making system repeatedly. When i initially got to silver, i won game after game after game, i was on such huge win streaks from bronze to silver that i got silver 1 in 2 days. Until something happened, and i will be the first to admit, i did not carry every single one of these games, many of them i should have lost, yet i the unbalance was so huge that my teammates picked up my slack, and i jsut kept getting 25 lp per win, that is until i started getting the every 5 matches 1 4v5. So initially for me to get from silver 5 to 1, took me 2 days, after i lost my promos one time, i started going on huge loss streaks followed by massive win streaks, these games just seemed rigged to start with, i did several tests, one of them after getting demoted from silver 3 back to 4, i first timed amumu, and we won, next game i first timed thresh and we won. I played LIKE ASS, i didn’t understand how threshes kit worked, i hit like very few hooks all game, ulted in dumb situations and didn’t understand the lantern lol some how we win. And won and won and won, to then once i hit silver 2, to loose and to loose and to loose with champs i main. The fact that some times i would bring vayne in to a game, witch i have around 250+ ranked games with alone (my main, got me form bronze to gold), and would beat corki in lane, who i shouldn’t be wining lane to start, when i finally took turret and started looking to roam, every one is massively fed on the other team, and i really don’t blame my team for that, i really don’t because no one was trolling, they were frustrated yes, but trying hard to win, and the unbalance was huge it’s like the game put them in that match to just loose. When i was in silver i would hear from plat friends all the time, put any plat player in silver and he could carry any game, if you played at a gold lvl you would get out, i took that to heart, because i was absolutely anon believer in elo Hello, that attitude kept me in bronze, why would it help me now right?   Exept for the fact that after 450 ranked games in silver alone, i saw SEVERAL plat boarders and gold boarders loosing games and loosing lane to me or other silver players, failing to carry the game and live up to the rank. I thought, -”well, every one can have a bad game some times i guess...”, but i saw this over and over and over, plat boarders who couldn’t carry silver 5 games i was in, either on my team or the enemy. And i just started to get more and more suspicious. I played, and played and played, never toxic, never tilting, with only one goal in mind, get better. Why not rage? Because it’s just unproductive is why. I started to understand the lack of power i hold, the multiple variables i have no control over, i can pay a ton monthly for good internet, since fam works from home we need it, but if one of my teamates has shit connection, im screwed in a 4v5. And honestly, i use to beliave it was possible to carry 4v5’s because i did it in bronze all the time, but you really can’t unless the enemy team has some one trolling, my estimated amount of 4v5’s, not counting troll games, just rage quits or non connections are around 20% of 700 games, and this is a very optimistic average, truly, because currently in gold, i played around 25 games in 3 days, 10 were 4v5’s, i consider that just bad luck, so i decided to round down the percentage of losses due to 4v5’s, but realistically, i probably have lost much more then 20% of games due to connection issues, that not even counting troll games. After a ton of struggle i got to gold V, and the same thing happened, i won game after game after game, went on massive win streaks up to my promos to gold 3, and here is where the shit started again, once i started loosing 4v5’s i believe it caused my mmr to drop, i tried my very hardest to not let this cycle start once more, i took breaks after every 2 losses, quit for the day, and came back to it the next....but it’s just no use....past 3 days i went from winning 95% of my gold games to loosing over and over, and the tilt idea is just flat out bs, i’m perfectly fine and in the same state of my i was when wining. Even in gold, till this day i get away with winning games with Ahri for example, who i suck at, but loose games with hecarim who is one of my mains aswel, it seems that once the system designates a loss streak for me, no matter what i play or try i will just loose until i hit demotion, to then go on a win streak, get promoted and loose the next promos, only to start this cycle again, this is something i have analyzed from bronze to gold, 700+ ranked games playing mostly adc, mid and jg, but always willing to fill any role. So i’m not talking out of my ass here, i know i’ll hit plat eventually, that’s not the problem, the problem is that i get to learn very little from any of my games, i consistently do well in 90% of my gold games, but the unbalance on teams are so huge it’s like nothing i do even matters. It’s either a stomp for us, where i barely have to try and we win, or complete rape and we loose regardless of my performance.   So, i have noticed patterns in the match making system, i usually can tell when a win streak or loss streak is about to start, just by the type of players i start getting paired with and the lvl of toxicity present in these teams. Now why is it that this happens? I started to ask why do i loose lp in 4v5’s in the first place? Dota has a prevention system for loosing 4v5 matches, why can’t league? I exchanged emails left and right with RITO and the answer was usually automated and when they actually got some one to take the time to write a decent email, the reply was, “there would be room for abuse”...ok, i’m not asking for a lp loss prevention system based on my individual performance, KDA etc, i’’m not asking for a champ select report system or nothing to special or complicated for a computer to figure out....the first person to afk for longer then 1minute, looses the LP, should be banned for a day and all the other players should be granted immunity for this one match, and the other team gets the deserved lp...it’s as simple as that. -”oh but ppl can bully the person doing bad to leave”, that’s such a bs statement and we all know it, people get bullied regardless, never have i once been flamed and afk, i just mute the team, that’s it...so if it’s so damn easy to fix this, why doesn’t rito do it? And i linked it with the match making system seemingly rigged losses and wins, like what does riot get by keeping me at this elo for longer? And i have several personal opinions, have read many theories, but i’m not mentioning any of them, i just want to work with facts and my own personal experiences, and those are: there is something shady about the match making system where i feel like around 50% of the games i play, how well i do is a win or loss regardless, i notice several ridiculous unbalanced matches, once i hit loss streaks i tend to be paired with people who are demented until the streaks ends, once i wina game or 2, or hit zero lp or demotion, i start wining again....i believe this is because the elo system is designed around keeping you close to 50% win rate, that way you play league for longer, spend more money and it stays interesting/challenging. is my opinion only, i don’t know that this is the case for a fact, but i do know that the end goal of every company is to profit, and the longer we play and stay interested, the more money they make.         TL:DR ; illuminatti

3 Comments

Hangsterr1 votes

No one here to read books, this sound like a story....... take it to the "Story and Art" section LOL

Telegraphi1 votes

you keep using the word border, someone could be elo boosted or played 3's they have a border, are they a better player? probably not.

ValyrianBlade1 votes

I think it's the symptom of being a 5v5 game. Unless you're dramatically (like diamond vs silver) better than everyone else on the map, your individual input can only do so much.

You're 20% of your team, as is everyone else. Even if you play at 50% better than the league your in, that's only adding 10% to your team as a whole. So if each of your teammates are 6% worse and each of your enemies 6% better, your team is weaker overall.

I'm going to make up numbers, but I'd guess something like 40% of your games will be losses pretty much no matter how good you play. Similarly, about 40% will be wins no matter how bad a game you have, unless you're outright trolling or feeding. The remaining 20% are where you as an individual can make a difference, which is why people who are climbing typically do so with a 55-60% win rate (they're winning 75%-100% of those close games).

It sucks because it makes ranked a matter of "who can commit the most time to playing to climb" since only 1/5 matches actually "count". So if it takes 50 extra wins to climb a full Tier, you're at best going to need to play 250 games. Climbing from bronze 5 to plat 5 would take at best (assuming you win 100% of those 20% close games) 750 games.

And riot has no incentive to change it. They make money off of people climbing because setting goals keeps you interested in the game. That's why they reset your rank every season. Who are they kidding, giving a fresh start... how many people do their season placements and go 9-1 or 10-0 and still get bronze 5 (i saw tons of complaints at the start of this season about that)? The reset is 100% there to make everyone climb again, so those 750-1000 games you played to get from bronze 5 to plat 5, hoping you'll need 200-250 more to get plat 5 to plat 1, just became 550 more to get gold 5 to plat 1.

Again, all those numbers are made up. I'm just trying to make a point.

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