Why doesn't Caitlyn ult scale with missing hp?

Unreformed Shaco··5 votes·1,119 views

Obviously it would need the 2:1 ratio lowered, but isn't it supposed to be an execute mechanic?

"You can't escape my precise sniper shot / You can't escape the law"

From a thematic point of view it seems wrong to scale from only AD.

EDIT: Makes more sense than something like Jinx rocket doing execute.

19 Comments

Martensitic4 votes

Yeah, why not give one of the most opressive ADCs another tool in his kit?

I mean, its not like there needs to be game health or balance, right?

Critmaster Garen1 votes

{quoted}

Yeah, why not give one of the most opressive ADCs another tool in his kit?

I mean, its not like there needs to be game health or balance, right?

depends how you look at it. if it would scale with missing hp, then intercepting the bullet would be less punishing for champions near full health.

basically like you can body block jhinns ult.

personally, id be content if they just would stop her from spamming her fucking traps under your turret.

Martensitic1 votes

depends how you look at it.

No, it doesn't. A badidea remains bad, even when viewed from a different angle.

Cait is supremely strong atm, and together with Jhin, Ashe and Varus the top tier of ADCs. There really is no need to contemplate ANY improvements to these champions kits, when

botCorki Draven Ezreal botGraves Jinx Kalista Lucian MissFortune Tristana Twitch Vayne barely ever see playtime

Unreformed Shaco1 votes

The damage on low health targets would similar to live ones. The damage to full hp would be much lower.

Think of it as a jinx rocket.

But you're obviously a fucking potato irl, so you don't understand that.

Martensitic2 votes

But you're obviously a fucking potato irl, so you don't understand that.

And you are obviously a Cait fanboi who can't time his ult, so you need papa riot to give you extra help to cover up for your missing skill.

Thanks for showing publicly that your statements are not to be taken seriously, have a nice weekend.

Unreformed Shaco1 votes

[deleted]

Sir Fuzzi1 votes

'Should I R now to help finish, or do I need to save it for a kill?' in your suggested change simply becomes, 'R when low health.' It's not that there's constant strategic value to using it on high-health targets, it's just that the potential exists now as the skill is and it still does execution just fine. Caitlyn doesn't scale to missing HP (at all) because she gets range and speed. Jhin gets range, but not speed, so he's got the missing HP as a chunk of his damage goes AWOL to having to reload, static attack speed, the like. (in theory, anyway... bear with me there)

Cait's got plenty going for her as she is and if she receives changes it should probably be to some small things-- the way Runaan's behaves with her passive, her scaling, maybe mana costs and/or cooldowns. Adding missing health scaling feels like it would push her one way or the other a little too directly.

On another note for that, it would be lining her up with Jhin and Jinx who already have long-range execute ults. Variety is very healthy, especially with 123 champions; if tons of champions just end up with '% missing health damage' as ult mechanics, isn't this pushing the game in a direction everyone frags Riot for taking (IE homogenized champion design)? Cait's ult is just long-range single target. In exchange for being a lump sum of damage with no strings attached, it can be intercepted. It has its own workings and that seems to work just fine for her as most of her kit follows that train of thought (deadly, long range with plenty of room for interception).

Martensitic1 votes

{quoted}

If that is how you react to criticism, you really shouldn't make propositions towards champion balance.

As I said: Not to be taken seriously.

ScissorsNstuff3 votes

:/ Caitlyn does not need an actual execute ability. ADCs should not have executes, they instead get range extenders.

The only adcs that should get executes should pay a heavy price for it involving their range or stats.

Lord Malpercio1 votes

{quoted}

:/ Caitlyn does not need an actual execute ability. ADCs should not have executes, they instead get range extenders.

The only adcs that should get executes should pay a heavy price for it involving their range or stats.

Jhin laughs maniacally in the background.

The Lost Marbles3 votes

If anything, her Headshots should scale off missing HP instead of their currently pretty outrageous damage.

Like, a small amount of base damage plus a percentage of missing HP that scales with Cait's AD.

Basically make it so that eating Headshots doesn't completely gib you at higher HP.

WoonStruck2 votes

Because she's already overloaded.

Yasuicide1 votes

[deleted]

Unreformed Shaco1 votes

Yeah, make it do the same damage as it does now when they are low, but garbage damage up higher.

Shaydrox1 votes

I think that would completely take away the potential use of poking with it (which some Caitlyn players like to do). While you could make a case for this I think a more sensible nerf would not involve taking away one of the uses of the spell but rather excessive power that's in her headshots for example.

Unreformed Shaco1 votes

Lmfao, I love how people comment on her headshots, but Dravens axes are 100% perfectly fine,even though they do more damage.

Shaydrox2 votes

I've always hated Draven for those retarded crits that take 75% off a squishy. I'm honestly not happy with either atm

Martensitic1 votes

Forget it, no reason to talk to people who react with insults to every counter argument ^^

Matake1 votes

because lethality already makes it deal true damage

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