On the topic of mages being countered by health.
Now, despite not being a big Mage player, I'm actually fairly exited for all the changes for mages coming out. Ziggs, Zyra, vlad, velkoz, malz all look amazing (Vlad in particular I've laned against and he seems to be more interactive than before). I do however have a problem with brand.
Most particularly his passive.
While I think it's cool to have a Mage champion who can damage tanky champs more than others, I don't think it's cool to have so much of my health removed from my health pool at once. I also particularly don't like his, and all mages currently, interaction with rylais crystal sceptre. This combo essentially guarantees him a triple passive proc because of the impossibility to dodge any of his skillshots while slowed.
So, if I may be so bold as to propose some changes, I would like to see his passive proc not be able to proc Passives on other champions, as well as reduce the slow he gets from rylais.
I think rylais is going to be a very powerful item after these Mage updates, and may need to be nerfed.
Back on topic. If mages are meant to be countered by mr AND hp, then why should brand get %hp damage, while you also nerf mr items?
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Or something of that sort. (Last two items would depend on the situation.)
But as you can see, he remains competetive the entire time while countering health-stacking champions quite well.