How would you all make losing feel less... bad

Hammermancer··1 votes·744 views

Just putting that out there, that eventually every player will eventually plateau, from b5 and up, so the best we can expect at that point is a 50/50 win-loss rate

so the real thing is, why doesnt losing suck less?

edit

I'm not saying to incentivize loss or anything

Losses happen to us all, and it's not generally quick and sweet, it gets drawn out if you or your team doesnt want to ff.

Just getting rekt

We've all had this, So what would you all do to make losing the game feel less cruddy?

7 Comments

Big Lincoln4 votes

make it ok to insult your teammates

Mizuki Zahra2 votes

was goning to win then udyr afk at 28 min because "oh guys this is too long matches are 15 to 20 min peace im off to dota2" ...losing when you are about to win sucks the most. there should be loss prevention for stuff like this

TheJakeinator1 votes

There isn't anything you can do. Just gotta learn how to take that L

Maximum Morde1 votes

I'd change the screen to rain tacos or candy if you lost.

KVbqbFsC8e1 votes

I'd have personal performance or teammates factor into MMR/LP loss. Nothing lamer than losing LP or even being demoted because you had a teammate AFK or an 0/20 botlane in a game where you personally played well.

Dîm Mak1 votes

Stop identifying with your rank. Be honest with yourself and be satisfied with your personal play of the game. If you're not satisfied with how you played, then get better or do better next time. If you did all you could, then enjoy the experience for what it was....just a game.

MysterQ1 votes

I am satisfied with losses that FEEL fair. The problem is that is just a feeling.

Generally longer games. I understand the feeling of giving up, but at least if you try to get to six-items the early feed won't matter. I have only had one long game where I felt it was completely hopeless, but even then I wasn't upset. It was a 50+minute game and we had all inhib turrets gone. We would keep getting picks but could never capitalize with a push, so it felt pointless. But I was happy that we pushed a negative game out so far. Sorry to everyone who wants to forfeit at 20:01.

Increased chance to fight back. Sometimes in shorter games, it feels like you can't walk out of base because you can't establish vision when so far behind. Or even if you stay under turret they will successfully dive without punishment; I don't care if I die but at least make it almost a 1for1. I know a good dive is an art but late game it is just a dive. There is no way to defend your inhib turrets when behind sometimes and it is disappointing.

Don't have all 4 lanes lose early game. This is the worst feeling. I know it can happen for a variety of reasons, but if it does it makes me feel like Riot is not even trying to balance games.

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