Are ADCs too snowbally?
From what I have seen, whenever a team has a 1 kill ADC, like 1/5/2 or some shit vs an enemy ADC that is 4/1/1 or 3/0/2, the game is over. It feels incredibly hard to carry a bad ADC or maybe the ADC isn't bad but just got behind early.
What do you think?
chemo can't even kill this shit.
ESPECIALLY
did naturally with her kit before the
and
builds started before the lethality change:
to get that early level 1
,
,
and
and so on slowly fell out of favor on their repeated auto style of damage nuke'dom, with them able to work on ends but usually utterly shat on by those super high damage poke shenigans so they can barely have any room or even CS to make a come back against the damage blasting.