An idea for MordeKaiser, a change to make him a jungler

Thresh 2 Fresh·5/22/2016, 7:12:49 AM·1 votes·524 views

I don't really play Morde so I am unaware of whether or not he is in need of a rework, but I know that I personally have not seen him in any of my games. The idea for this change focuses on Morde's passive for children of the grave. Why not let him enslave all jungle monsters he kills? Every time Mordekaiser slays a camp he gets a temporary ghost of that camp which he can use to continue clearing or gank a lane. Also each ghost can have unique effects depending on which camp slain. For example killing krugs will give you the large krug which slows on auto attacks, wolves could give the large wolf and give increased movement speed to Mord when chaining Harvester of sorrow with it, Killing Raptors gives you the entire swarm for a lot of dps, Gromp could hop around fools and deal dot poison damage on autos, and killing the buffs could give you a large body guard. Having a ghost for clearing camps would keep mord safe within his own jungle and would make for some interesting counter jungle plays as well. Mordekaiser would still have trouble getting in range of his targets but would be specialized as an objective jungler, having body guards for siege and map control. Perhaps give him a ghost for killing rift herald too? Maybe he could use scuttle ghost as a mobile ward. There are still a lot of details to work out.. I think jungle ghosts should only last 10 seconds and have significantly less health than dragon or a slain champion ghost. Also the passive shouldn't stack, as soon as you kill a new camp with your ghost it should disappear and be replaced with a new one from the camp just slain. Please upvote if you like and give feedback.

2 Comments

Leopards Ghost5/22/2016, 7:13:57 AM1 votes

cause it would end up being a weak ghost & then they'd have to nerf his current spell.

Malicious Metal5/22/2016, 10:10:51 AM1 votes

He can already jungle rather well dude :P