New rageblade seems lacking with no base attack speed for building from an item with attack speed.

Irelia Bot··3 votes·657 views

Yes I am saying 15 on hit damage. 35 AD and 50 AP for an item that cost 3600 and builds from an item that offers 25% attack speed but the final item has no base attack speed seems bad.

Also a side note, Range will completely break this item if the double on hit effect for ranged is not nerfed or removed for them. It was changed to every 4th for ranged instead of every other auto while on sated for a reason. This item will easily break kayle and potentially the likes of Trist if it keeps the gunisoo's rage/phantom attack passive on every other auto. This item will be more then stat efficient on ranged for how safe ranged can get and keep stacks in a team fight even without the gunisoo's rage passive.

Current Base stats 35 AD 1225 gold value 50 AP 1094 gold value 15 on hit magic damage 375 gold value 2694 gold value unstacked. It is 74.83% stat efficient without any stacks.

The lack of attack speed as one of the base stats is likely the biggest issue with this item as currently posted. Current Fully stacked it is 48% attack speed 1200 53 AD 1855 74 AP 1572.5 15 on hit magic damage 375 5002.5 gold value without the double on hit effect passive. 138.95% stat efficent without the double on hit passive every other attack

CONCEPT TO MAKE ITEM REALLY CLOSE THE SAME GOLD EFFICIENCY BOTH STACKED AND UNSTACKED WITH BASE ATTACK SPEED

What would I suggest changing? For the base stats make it more like the items that it builds from instead of completely ignoring the attack speed. 25 AD 875 gold value 40 AP 850 gold value 25% attack speed 625 gold value 15 on hit magic damage 375 gold value 2725 75.70% gold efficient with no stacks.

for each stack change attack speed to 5% per stack up the AD to 4 and AP to 5 with a max of 6 stacks 55% attack speed 1375 value 49 AD 1715 value 70 AP 1531.25 value 15 on hit magic damage 375 value 4996.25 effective gold value without the double on hit passive. 138.78% stat efficient without the double on hit passive every other attack

Attack speed is one stat that several fighters are heavily dependent on but the lack of a decent amount of it on other items like Trinity force these days is making champs who have historically got Trinity not like it and overall become less effective rushing trinity. Rageblade has become the rush item not out of feeling great but out of being more effective.

Also please make on hit abilities add a stack, not all abilities just on hit ones. It has made rageblade feel really off on Irelia who has been getting it more out of trinity not being effective enough of a rush item anymore. Yes this would apply to Ezreal Q and MF doubleup as well.

And Please keep and eye on kayle since she will likely be the most prone to break this version of the item shown on the PBE.

10 Comments

Madra3 votes

Because you are going to build rageblade and NOT build any of the other attack speed items that synergize with it? The fact that you kind of have to is part of the point. The fact that it's not a one stop shop for all of your offensive needs is the whole reason they can transfer the powerful passive effect from devourer on to it. Rageblade finally has the gold cost that the item has needed since forever. Balancing the cost of rageblade, the need for defensive stats, and that crucial 2nd attack speed item is the only way this item is going to work out at all.

They are releasing a new Kayle skin, so of course she is going to get nerfed, but ONLY after her skin has been out for a bit. You should know this by now.

And honestly, screw Kayle, the champion they are going to have to keep an eye on is Volibear. He has the built in attack speed and on-hit damage to go rageblade + straight defense.

Irelia Bot1 votes

I will agree that Voli might well be a problem as well but Kayle and Jax have classically been the rageblade poster children. IT is also not like Kayle is under preforming with her current 55% win rate top and 54% win rate mid.

Brorelia1 votes

Rito PLS!!!

Cenobite Azaziel1 votes

Current wording says melee attacks grant one stack. Seems to me ranged attacks will not count.

Irelia Bot1 votes

They do not make it clear and that could be just a factor of melee auto attacks having given 2 since the start of the season. Basically clearing up some potential confusion by making it confusing.

I guess I will have to test this on kayle and Tristana

Cenobite Azaziel1 votes

Btw, one reason guinsoo rageblade is actually good (on junglers and kayle top) is because it is pretty cheap. Increasing their cost will only delay their power spikes, really gimping them. It probably be a dead item or another win harder item.

Irelia Bot1 votes

That is one thing that might keep it in check but it also seems like there might be enough offered to this to justify it as a 4th or 5th item for a lot of champs. It should be stat efficient past the third stack and it offers a lot of assassination power assuming it gets fully stacked.

EcchiOtakuTM1 votes

The main reason why is probably due to them just adding in the AS base item to make rageblade's build path not as retarded as it currrently is being hard to build into, I just wish it was 7% AS per stack instead of 6% aside from that i'm glad the build path is smoother.

Irelia Bot1 votes

7%? fairly sure it is 8 since 6*8 is 48

EcchiOtakuTM1 votes

I meant raise it from 6% to 7% it's been nerfed on pbe if I remember o_o

Ah I see what I meant, read the wrong number, so if anything they should give it 9% AS per stack instead of 8%.

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