Ideas for Clarity and Clairvoyance

Omnem Occido··1 votes·313 views

I think that currently, Clarity and Clairvoyance are the least used summoners mostly because of their lack of usefulness in game. Clarity is currently a Summoner spell for new players who are too aggressive using their mana pools. I think, however, that this is bad in two ways: first, it does absolutely nothing for resource-less champions; second, while it may help new players early on, it allows bad habits like over-spamming spells to exist. Clairvoyance is a spell that allows you to see an enemy in a targeted location, mostly, if ever, used by champions with sniping abilities such as Lux, Xerath, etc. However, for the most part, this ability is unused because you can pick up a free trinket in Scrying Orb that does the same thing on a lower cooldown, albeit with lesser range and area reveal. I propose a redefining of what these abilities do. Clarity, in my opinion, is about being able to understand what is happening around you and being able to diagnose the correct action. How I envision this playing out in game is simple: it will reduce cooldowns of non-ultimate abilities by 50% of their full cooldowns, and the next non-ultimate ability will be free of cost. The percentage could be shifted around to be balanced, but I think that this version of Clarity would be well used by many champions. On the other hand, I feel that there is something to be said about the usefulness of vision when it comes to Clairvoyance. Clairvoyance, as a spell, is, to me, a spell of not showing you the location, but rather a spell that shows you the path to the destination as well. Thus, I think Clairvoyance should be an ability that reveals the path to a location, using the movement pathing algorithms, for a set amount of time, and also reveals all invisible traps in that area.

2 Comments

ABlueQuaker1 votes

Remove them. You can get 'CV' anyway, and Clarity is nothing more than a noob trap.

If Riot are ever going to look at reworking Summoner Spells, they'll more like be Cleanse and Barrier which are both very situational nowadays and outclassed by Heal as a general purpose Defensive Summoner Spell for AD Carries.

SoundChaosDebug1 votes

I remember taking Clairvoyance into a match before and was instantly called a try hard.

More from Gameplay

More by Omnem Occido