if you really want to make yasuo less cancerous to lane against
change the way his wind wall works its the only most fustrating part of his kit cause 1 windwall can shut down the enemy backline for 4 seconds which is long enough to murder the tanks.
change the way his wind wall works its the only most fustrating part of his kit cause 1 windwall can shut down the enemy backline for 4 seconds which is long enough to murder the tanks.
>Title is about changing his laning >Post is about him cutting off the backline in teamfights
Which is it
http://i2.kym-cdn.com/entries/icons/original/000/021/464/14608107_1180665285312703_1558693314_n.jpg
Can we upvote the op so FeelsCampedMan's comment can be seen and upvoted to highlight the irony of the thread, cheers.
well his windwall is the only part of his kit that i feel is oppressive to play against because it relies more on him to fuck up with it instead of you outplaying it
Then you have 26 seconds where all he has is melee autoattacks and offensive abilities. If you're ranged, autoattack him to break the shield and then fuck him up.
Annoying as he may be, early game that windwall has a pretty damn high cooldown.
Take two steps and then your in front of the wall
then your in melee range of yasuo and he'll just dash behind you and continue to auto while you cant fight back
Take two steps and then your in front of the wall
yes as squishy ADC let me just take steps forward into yasuo his team so I can avoid the windwall
I dont have a problem with windwall itself, though what i do dislike about it is how u can lay it literally on top of a projectile and poof it, that in particular makes it so that windwall is not just powerful but takes zero foresight or thought to use, while being 100% reflexive with windwalls use isnt optimal, it isnt sub optimal by any means either.
This is just one of quite a few bad design decisions that make yasuo cancerous to play against tbh. I wouldnt neccessarily say his kit is overpacked but, he has alot of what i would dub "advantageous design flaws"
Windwall is the entire problem, has 0 counterplay other than "be melee". If it had some sort of interaction where it was weakened or used some kind of resource or had to charge up in some form other than just a flat cooldown then it would be ok. Other parts of kit are fine