Teemo's Harass is a little too high (short)

emarythomp2··3 votes·1,455 views

I'm mostly talking about nerfing his laning phase damage to make it more survivable for juggernauts, tanks, and other immobile melee toplaners. When teemo plays the match up perfectly his damage can be a bit overwhelming. Especially when summon aery can proc twice with him and only him. I mean I even rushed mr against him and his damage still shreds the same way.

I'd say just one nerf to his E damage and it should be fine.

Here's an op.gg of a teemo one trick who plays teemo at a very high level: PROJECT Godmo

My point is if his E damage is nerfed early but kept the same later, then he'd be a lot better to deal with.

And maybe code summon aery to not proc twice to because it only procs twice on teemo for the most part

TL;DR nerf his early laning phase e damage and keep it the same mid to later ranks so he isn't completely gutted.

Or rework him to give his kit a little more skill involved in laning phase so at least when he harrasses, its because of player skill with their abilities and not just his point and click positioning.

20 Comments

SmallCheeseCake2 votes

this is a shit post right? the guy doesn't play him at that high of a level.

emarythomp21 votes

{quoted}

this is a shit post right? the guy doesn't play him at that high of a level.

No. I've watched high elo teemos and I saw that he was playing very similar to how they play. His spacing was well above gold and platnum teemo players.

Doge20201 votes

RIOT will have to be very careful about how much they nerf it. Teemo’s kit helps him have a greater amount of early game damage and poke so he can snowball easily and get to the point where he becomes a big late game threat with his shrooms, q and his e passive. If you nerf his early damage too much he won’t be able to get that early snowball that he needs. Usually the teemos that I have seen go even with their laner in either items or levels end up being next to useless in the fight.

I am all for some teemo nerfs, he is very annoying to me, but I don’t want him to get nerfed so hard that I can easily steam roll him as any top lane champ.

emarythomp21 votes

{quoted}

RIOT will have to be very careful about how much they nerf it. Teemo’s kit helps him have a greater amount of early game damage and poke so he can snowball easily and get to the point where he becomes a big late game threat with his shrooms, q and his e passive. If you nerf his early damage too much he won’t be able to get that early snowball that he needs. Usually the teemos that I have seen go even with their laner in either items or levels end up being next to useless in the fight.

I am all for some teemo nerfs, he is very annoying to me, but I don’t want him to get nerfed so hard that I can easily steam roll him as any top lane champ.

Believe me I don't either. I think teemo mains are very skillfull. I just want some type of survivability potential for juggernauts and tanks without the need for a summoner spell. For example a good teemo will usually harrass you out of lane by the time the canon wave hits. If you don't back and tp, he can kill you under tower as you try to cs the backline with no counterplay. I just want to give tanks and juggernauts who have no mobility like a dash or leap to have a fair chance at least. especially if their skilled.

Quiet Dude1 votes

Teemo falls off hard in the mid and late game. He's kind of like Pantheon or Warwick, stronger early games, only used for his gimmick in the late game.

emarythomp21 votes

[{quoted}](name=Quiet Dude,realm=NA,application-id=3ErqAdtq,discussion-id=UkRkyN6G,comment-id=0001,timestamp=2018-08-31T21:11:44.014+0000)

Teemo falls off hard in the mid and late game. He's kind of like Pantheon or Warwick, stronger early games, only used for his gimmick in the late game.

Not with proper itemization. I think he works way better as a split pusher. He does have bad teamfighting and usually only benefits from split pushing and getting picks from his stealth if im not wrong? I still won the game against the teemo who played at a really high level mostly because i'd get him to split push so my team could 4v4 the enemy team who had a weaker team fight. Also I only wanted to nerf his early harrass with his E so it's unaffected mid to late. I just want to make it so juggernauts and tanks have at least a chance. It's even worse for tanks imo but I agree with you that he is like a pantheon and ww. Though right now i'd compare him to quinn before she got nerfed.

Exin01 votes

this but wow asking for nerfs for barely played trash champ anything with littlebit of mobility just delete him, why nerfs????

emarythomp21 votes

{quoted}

this but wow asking for nerfs for barely played trash champ anything with littlebit of mobility just delete him, why nerfs????

I'm not asking for huge nerfs dude. I just wanted to nerf his early E damage so he can't lvl 2 or 3 a juggernaut/tank undertower with summon aery and ignite. If that's too much than I also suggest reworking his outdated kit

Exin01 votes

{quoted}

I'm not asking for huge nerfs dude. I just wanted to nerf his early E damage so he can't lvl 2 or 3 a juggernaut/tank undertower with summon aery and ignite. If that's too much than I also suggest reworking his outdated kit

i read your post i know for what you are asking BUT that is everything what teemo has now annoying against melee in lane falling harder then rock as game go on if you nerf his early game he become outright useless buy MR jump on him and he is dead

emarythomp21 votes

{quoted}

i read your post i know for what you are asking BUT that is everything what teemo has now annoying against melee in lane falling harder then rock as game go on if you nerf his early game he become outright useless buy MR jump on him and he is dead

I think he can still be fine just by how his playstyle works and he'll still have damage in his q and aery. I guess a compensation buff would be to nerf his mana costs on q so he can use it more without worrying about oom. But still the problems he gives juggernauts and tanks can't be ignored.

Exin01 votes

{quoted}

I think he can still be fine just by how his playstyle works and he'll still have damage in his q and aery. I guess a compensation buff would be to nerf his mana costs on q so he can use it more without worrying about oom. But still the problems he gives juggernauts and tanks can't be ignored.

this is just my opinion but teemo is now weak borderline useless with this mobility oneshot meta even his nieche shrooms was nerfed to the ground try look at him as whole champ what can he do a what is his weak side, meh to useless pasive yes ocasionaly can save you life but more likely you die before activate only good for some cheese ambush, q solid dmg pasive component not very good when everyone go for cdr cap and just weave aa between casts, w meh, e annoying dot main dmg source fall hard with MR, r nieche need tons of AP to be decent. i get it you dont like teemo its ok but quinn pose more threat to tank and juggernaut can too blind them and more easily kite and burst them

emarythomp21 votes

{quoted}

this is just my opinion but teemo is now weak borderline useless with this mobility oneshot meta even his nieche shrooms was nerfed to the ground try look at him as whole champ what can he do a what is his weak side, meh to useless pasive yes ocasionaly can save you life but more likely you die before activate only good for some cheese ambush, q solid dmg pasive component not very good when everyone go for cdr cap and just weave aa between casts, w meh, e annoying dot main dmg source fall hard with MR, r nieche need tons of AP to be decent. i get it you dont like teemo its ok but quinn pose more threat to tank and juggernaut can too blind them and more easily kite and burst them

Then ig a rework is the only option if thats the case. And I haven't had much of a problem with quinn when I do cloth armor start ever since they nerfed her i think her laning phase is more balanced

Exin01 votes

{quoted}

Then ig a rework is the only option if thats the case. And I haven't had much of a problem with quinn when I do cloth armor start ever since they nerfed her i think her laning phase is more balanced

on this i agree problem is teemo is one of game mascots so i doubt he recieve rework in foreseeable future until then if anything he needs buff not nerf

emarythomp21 votes

{quoted}

on this i agree problem is teemo is one of game mascots so i doubt he recieve rework in foreseeable future until then if anything he needs buff not nerf

I think if anything they should buff his mid to late game so he is more useful. Like a mini rework.

SmallCheeseCake1 votes

{quoted}

I think if anything they should buff his mid to late game so he is more useful. Like a mini rework.

agreed

KlydeFrog1 votes

Umm just because you dont build adaptive helm isnt my issue

emarythomp22 votes

{quoted}

Umm just because you dont build adaptive helm isnt my issue

Ah but I did. and even then I'm talking about teemos early game not mid to late game. Adaptive helm is fairly expensive and teemo can easily abuse you far before you get that item. I clearly said I wanted to nerf teemos early harrass, which is a time when you wouldn't have helm. It helps to pay attention.

SugeMinPikk1 votes

Laning is the only thing teemo has. Survive that and you can shit on him.

Exin01 votes

{quoted}

Laning is the only thing teemo has. Survive that and you can shit on him.

and not particulary good laning there are are tons of other issues so i dont understand why people ask for nerf something you meet once in hundred games

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