Bruiser and Adc itemization aswell as AD assassins are very versatile to every situation
They even have unique itemization for specific class of fighters and AD caster aswell as Attack speed and crit champions.
And we are here again with the NERFED Mages items accomplishing nothing but cripple mages build. The Mage itemization changes did nothing to mages, it didn't bring anything new to the table. I really wish mage itemizaiton would be unique and would hit every single situation.
Mundo has 400MR and 300hp regen per sec? Fine we got an AP item that convert his health regen to AP dot damage which shred hp. Enemies team stacking Shield? Fine we got an AP item called shieldbreaker which allow mage to do damage beyond those shields. Enemies team grouping? Fine we got an ap item that gives AP based on the amount of enemies around the user. Need sustain in lane? Fine with got an AP item with an Active that sacrifice 20% of your mana for 20% hp. Getting dived nonstop by the enemies? Fine we got an AP item that create clones of your champion confusing the enemie team.