So there's a little too much whining about Yasuo
Seeing how I usually find myself on the outside of the hivemind, and the hivemind is currently buzzing about Yasuo, I'm gonna use this thread to tip my fedora a bit and sort of set a few things straight the best I can. Post is longer than I thought it'd be, so tl;dr at the bottom.
Yasuo's "unlimited mobility" and non-existent cds: Not a problem. Yasuo's kit is designed to supplement his AAs, not to literally beat someone 5 feet into the grave like, say, a Lux's combo would. The E keeps him in the fight as long as he's on offense, and the Q...is a fucking stab. Like, why are we complaining about the Q? It's basically "Yasuo's other AA" at this point. I mean, I guess it stacks his tornado, but...he's gotta use 2 Q's before he gets a tornado, so what's the issue? Anywho, the point here is that one move is just a stacking mechanic for his knock-up, which is important to his kit, and the other move is offense-only mobility. It isn't like Fiora, Riven, Jax, Trynd, or Ekko, all being other skirmishers that can use their mobility option to just jet over a wall, and it isn't like GP who eats a damn fruit and walks out of RUNE PRISON. It's only offense, and its cd is based more so on his possible targets than the move itself. Use it wrong and you're screwed one way or another. It's ultimately not a problem.
Yasuo's stupid wind wall + shield: I mean, I relate this to Blitzcrank when I say "It's not literally op, but it's pretty freaking annoying". Like, that's the gist of it here. Mid Yasuo's actually pretty tame since he still builds carry builds, so that's statistical evidence that Yas's Wind Wall and shield aren't the freelo they're made out to be on their own. Yea, it makes fighting him on a mage sort of icky, but note that this dude's early game is vulnerable beyond belief without these things, and even with them, a little jg pressure solves it.
Yasuo's ult is always up: In LoL, I like to think ults come in 3 variations between "a shit ton of damage", "utility/tricks", and "basically the rest of my shit". Yasuo's ult pretty much chalks up to being the 3rd option, similar to champs like Blitzcrank or Kog'Maw, although for Yasuo it's a bit more crucial. It's basically the core pillar of Yasuo's game play in later-game phases. Without his ult, Yasuo's gonna have a hard time being useful...period. His entire kit's woven together so that each piece needs all the other pieces as they are to even make Yasuo a complete and coherent champion in this game, let alone a good one. If anything, it's testament to his design as a champ being pretty damn good.
Fuck this shit Yasuo's just op and dude wtf why are you defending him: He's only op if he gets rolling. Same thing with
...basically every skirmisher save Ekko. And why is that? Reason one being because that's how LoL is in the sense that anyone can be op if they get fed. Reason two being because skirmishers, as I've been saying in threads past, are just melee-form adcs. If you let the enemy marksman get fed, what happens? They light your whole block up and peel out like it's "Boyz in the Hood" all over again. When you see a skirmisher, think of "Boyz in the Hood Wit Swordz". If they get fed, they'll be very up-close and personal as they run you down just as hard as a fed adc might, if not worse, because that's their reward for being fed carries (GP is a Battle Mage, yea, but he's part Skirmisher too so he counts) + they get even more kill power because they don't get the protection of range. Simple enough, right?
tl;dr here: Yasuo's problem is that he's a carry that's currently getting away with building tank. All this whining about mobility, cds, shields, walls...all that shit is unnecessary salty whining. Wasn't an issue before and it won't be when they nerf Top-suo. If this whining persists, please consult the nearest salt gif.

and
coupled with Grasp and older items such as
and
have made certain champions with high base damages (Fizz
, Akali
, Ekko
, etc.) who are designed to be assassins with high mobility and outplay potential become completely overbearing as tanky bruisers. Yasuo is a symptom of that and it's Riot's decisions RE: Juggernauts that set us up for this meta. Honestly it just shows that these champions had too many ways to abuse defensive tools and too much damage inherent in their kit.
on
and
among others. I don't know what riot can do to balance the changes but I can almost see certain items becoming gated behind something in a champions kit - such as Hydra and Hurricane being gated behind attack range as they are now. They've talked about making Youmuu's melee only as well but I don't think Riot will do that. I don't know what can be done for top lane either other than slowly nerfing the outliers as and when they occur, because nerfing the items just ruins them for people who need them.