Mid feels so useless in low ELO
Unless I have enough DPS to 1-shot the ADC or perfectly land my abilities the ADC can just 2-shot me to death. If our bot lane feeds might as well surrender because it's not like they're going to catch back up. However if mid feeds, goes 0/10, and generally just fucks everyone over, it's fine as long as the ADC is fed, because those gods of the rift can just right click on the enemy mid (who is panicking at an ADC running towards them) or use an ability to lock them down. UNLESS you feed an assassin like Zed or Talon. Why is the game lost if they're fed? Because, obviously, they can kill the ADC faster!
I feel like I either have to babysit bot if I'm ahead by roaming every 2 minutes, losing out on CS, or counterpick against ADC's with an assassin or super long-range poke champ. But it doesn't matter anyway, because lifesteal, the tool to protect ADC's from the ridiculously high DPS that Riot keeps creating with new champions, damage buffs, and defensive nerfs, will let ADC's erase any poke from the game. Meanwhile, mids are required to buy
to deal with ADC's and basically anyone and once that is gone well they're SOL (and let's be honest; it's not like the armor does anything). Bot has GA as well, so even if you have to use all your abilities to get that sweet shutdown, it doesn't matter because they'll just respawn with their whole team protecting them like they're a god (rightly so).
Also, I'm not sure why crit items are so, ridiculously gold-efficient compared to mage items. 2600 gold for 30-45% AS, 30% increased damage (45% with IE), movement speed (why, I don't know), and a passive that can turn ADC's into assassins (Shiv) or multiplies waveclear potential (Hurricane, which is decently balanced), or increases range AND makes them an assassin (RFC and shiv combo is disgusting) so mages can't even abuse that factor, because by the time their cast animation is done the ADC is in range already. Meanwhile mage items are 400-500 gold more valuable expensive on average, even though it's harder to farm as a mage without using mana and leaving yourself vulnerable in the early game, and don't even grant the damage required, unless you have Rabadon's which is a necessary item for every single AP carry because it's so grossly powerful compared to every other AP item.
If bot gets tilted, starts arguing, and feeds the enemy bot 5/0 it only snowballs from there. Due to the low skill level of low ELO it just feels so bad for non-ADC players because it feels like they have no impact on an arbitrary game (MAINLY mid and top here). The only way to climb is to queue with a duo ADC (which barely works because unless you're support they're subject to the performance of support who can also feed the enemy adc), counterpick against ADC's with assassins (which makes mages obsolete), or (only if you're way ahead and shoved lane) roam bot every 2 minutes to babysit them and miss out on CS/tower damage.
I really hope midseason can reduce ADC's power, but seeing the new item reworks it really doesn't look like it's happening.