Look, Riot - I genuinely appreciate the patch notes over the past few months.
I really do. Granted anything involving Kalista kind of scares me.
I'm even okay with damage being in the place that it is...sort of.
What I can't stand, however, or fathom the reason for...is the complete unviability of tank items on non-tanks/juggernauts.
That being said, tanks definitely don't need buffs. What's left of them, at least; most tanks are nukers/AP bruisers now. Tanks need nerfs, as the LCS is proving time and time again.
Tank items, on the other hand, desperately need and deserve buffs in tanks' place for the sake of the game's health:
- Melee ADs buying tank items that are viable on them is simply never a bad thing
- Marksmen buying a tank item means they can finally play around burst damage in this meta
- Tank items are the healthiest, least volatile items in the game because they do not scale with most runes/keystones, unlike every single damage item
- More tank items in average games = more people who can tank objectives = more frequent objective takedowns = FASTER GAMES, like y'all wanted
- Teamfights will last a few seconds longer, and GOOD! That is the most exciting part of the game!
We have faster games like y'all wanted, Riot. But If y'all want more LoL popularity and viewership then the ability to withstand damage needs to be readily available for non-tanks. Currently it is not. Please fix that for everyone's sake by moving some power from tanks into their items so that everyone can use them. They have been noob traps on most champions for long enough already.